Star Atlas 101: Station Modular Construction

Star Atlas 101: Station Modular Construction

Update: 2021-12-01
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Star Atlas White Paper


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Some of the basic structures available in this game are Claim Stakes, Space Stations, Mining Drills, and Power Plants.


Claim Stakes will be needed to stake your claim on a parcel of land on a planet. If I was a betting man, which I’m not… I’m an investing man of course… I’d say that you’ll want to stake claims on planets that you have scanned to be rich in certain elements that can be mined and sold in the market.


These are sold in tiers from 1 to 5. The tier of the stake determines how wide and deep a developer can excavate the staked claim below. The stake also doubles as a radar to scan for oncoming threats.


Once you stake your claim, You’ll then, of course, want to consider placing a mining drill.


Constructing a Mining Drill powered by a Power Plant will begin the automatic process of extracting materials from the claim below. Then, Auto-sleds load the materials and are ready to transport them to the nearest chosen Space Station.


Space stations have the same power and shielding needs but with major enhancements in the form of decks.


Each deck enhances the functionality of the space station and unlocks the associated features that players engage with in that local station.


Decks include:



  • Commerce(which will be required to connect to the universal marketplace to sell and store low tier ore and items.

  • Shipyard(for ship manufacturing, repairs, refueling, configuration and docking),

  • Refinery(for refining raw ore into higher tiers),

  • Hangar(for long term storage of ships) ,

  • Retail(for crafting and selling components and advanced materials),

  • University(for training and recruiting crew),

  • Cargo(for storing materials and components requiring physical intergalactic shipping) and

  • Defensive(for building turrets to defend the space station and its inhabitants). ‘


The coolest sentence in the entire White paper though, is this:


If stars are owned to the point of building a Dyson sphere, then the owner can build a jump point. Jump points allow independent systems to have immediate travel. Jump points provide a significant time-cut to intergalactic travel which leads to major boosts to economic trading lanes.


And that is your intro to the stations and structures modular construction.

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Star Atlas 101: Station Modular Construction

Star Atlas 101: Station Modular Construction

The DAOcaster