DiscoverThe Punished PodcastThe Punished Podcast: Episode 19 – Video Game Difficulty
The Punished Podcast: Episode 19 – Video Game Difficulty

The Punished Podcast: Episode 19 – Video Game Difficulty

Update: 2025-07-29
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“Git gud.” Over the past few console cycles, this has become a rallying cry for those who enjoy a good challenge in their video games. From the emergence of the Soulslike genre, to challenging roguelikes and pixel-perfect platformers, there’s no shortage of self-humiliation in which to indulge.





But are difficult video games anything new? In the latest episode of The Punished Podcast, we unpack the history of video game difficulty — from the arcade cabinet to the modern console. We also explore what makes a game challenging, whether that concept equates to “fun,” and more.





The games we discuss may be tough as nails, but this episode is easy listening. You’re in for a treat.





– David Silbert, Editor and Host





The Punished Podcast Episode 19





Note: This podcast was recorded on May 15, 2025, a few days after we covered PAX East 2025 and several weeks before the launch of the Nintendo Switch 2. If it sounds like we were obsessed with Clair Obscur: Expedition 33 at the time … it’s because we were.





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MP3 Download | Spotify | Apple Podcasts





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David Silbert | Sam Martinelli | Gary Wilson | Kei Isobe





Timestamps






  • 0:004:05 : Intros + an icebreaker




  • 4:056:26 : A brief history of video game difficulty




  • 6:2619:16 : Our personal histories with game difficulty




  • 19:1642:08 : Do games have to be hard to be “fun” or “good”?




  • 42:081:03:21 : How will difficulty influence game genres moving forward?




  • 1:03:211:12:34 : Let’s gush about Clair Obscur: Expedition 33




  • 1:12:341:15:18 : Is modular game design the future of video game difficulty?




  • 1:15:181:17:09 : A quick shout-out to the “easy” side of game difficulty




  • 1:17:091:18:55 : Kei talks Elden Ring as a cozy game, Bill Simmons, and Jayson Tatum




  • 1:18:551:23:08 : Who Ya Got?! Difficulty Edition (Rounds 1-3)




  • 1:23:081:28:28 : Halftime Interlude!!! Let’s talk Souls-likes (and Clair Obscur again)




  • 1:28:281:43:20 : Who Ya Got?! Difficulty Edition (Round 4, Semi-Finals, and Final)




  • 1:43:20 : Outro: Whatcha Playin’?





Further Reading: Games & Concepts We Discussed









Song Credits






  • “Elden Ring” from Elden Ring (composed by Tsukasa Saitoh)




  • “Reach for the Summit” from Celeste (composed by Lena Raine)




  • “Une vie à t’aimer” from Clair Obscur: Expedition 33 (composed by Lorien Testard, sung by Alice Duport-Percier and Victor Borba)




  • “Floral Fury” from Cuphead (composed by Kristofer Maddigan)




  • “No Escape” from Hades (composed by Darren Korb)


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The post The Punished Podcast: Episode 19 – Video Game Difficulty appeared first on The Punished Backlog.

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The Punished Podcast: Episode 19 – Video Game Difficulty

The Punished Podcast: Episode 19 – Video Game Difficulty

The Punished Backlog