Time Trackers as Resource Managers for TTRPGs
Update: 2023-12-13
Description
In this week's episode we initially set out to discuss ways to overtly and covertly track time at the table so as to build tension and drama, give players a sense their progress (or lack thereof) toward accomplishing a goal, and to support focusing players during sessions.
We realized that time - and lot of other things within a tabletop game - can be understood as one of many resources GMs can use to shape the story and mechanical action within encounters, scenes, sessions, and longer story arcs.
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