DiscoverKnow Direction NetworkUpshift 52: Rebuilding the S.H.A.R.C.
Upshift 52: Rebuilding the S.H.A.R.C.

Upshift 52: Rebuilding the S.H.A.R.C.

Update: 2025-10-17
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Description

As the designer of the Essence20 version of G.I. JOE’s iconic flying submarine, Ryan takes full responsibility for it being built wrong. He uses this opportunity to show off he Essence20 vehicle design rules and correct his mistake.


You can find the revised stat block below!


Listen Now! (mp3)


Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com.


Although the host works for Renegade Game Studios, this podcast and the network that hosts it are not affiliated with Renegade Game Studios.


Video



Show Notes


Voltron Q&A with Former Social Media Manager Ryan Costello!


The Energon Protocols with Erik Smith on the G.I.Joe Headcast



S.H.A.R.C. (SUBMERSIBLE HIGH-SPEED ATTACK AND RECONNAISSANCE CRAFT)


A breakthrough in submersible technology, the S.H.A.R.C. (Submersible High-speed Attack and Reconnaissance Craft)’s ability to operate in the air and underwater sets it apart as one of G.I. Joe’s most versatile vehicles.


THREAT LEVEL: 7


SIZE: Large HEALTH: 6


MOVEMENT: 60ft Aquatic, 30ft Aerial


STRENGTH: 3 SPEED: 7

SMARTS: SOCIAL:


TOUGHNESS: 13 EVASION: 17

WILLPOWER: CLEVERNESS:


SKILLS



  • Alertness +d2

  • Brawn +d2

  • Driving +d4

  • Infiltration +d4

  • Intimidation +d4

  • Targeting +d4


PERKS


Crew: 2 drivers, 2 passengers (Rocket Riders)


Hardpoint Weapons: Twin 30mm “Tidalwave” Cannons, Acoustic Torpedo x2 (or Rocket Riders)


Firepoints: 2 – The Rocket Riders can fire any weapon.


Defenses: Boron-Epoxy Skin (+1 plating to Toughness), Armored Cabin


Traits: Armored Cabin, Autopilot, Flying Submarine, Rocket Riders, Sensors, Vehicle


Armored Cabin: The S.H.A.R.C.’s impact-resistant gullwing canopy extends to cover the driving cabin. Attacks can’t target the vehicle’s drivers directly.


Autopilot: As long as this vehicle has one driver, it operates at full capacity. If this vehicle has a full complement of drivers, a driver can use a Free action to have the autopilot Lend Assistance on a Driving Skill Test.


Emergency Canopy Release Hatch: The S.H.A.R.C.’s crew gains an Edge on Athletics and Acrobatics Skill Tests to escape from the vehicle if it explodes. 


Flying Submarine : The S.H.A.R.C. counts as both an air and sea vehicle.


Rocket Riders: The underbelly of a S.H.A.R.C. can be fitted with two Acoustic-Homing Torpedoes or two passengers, but not both or one of each.


Sensors: This vehicle can invest ranks into the Alertness skill, even without a Smarts Essence score.


Vehicle: The S.H.A.R.C. is a vehicle. 


ATTACKS


Twin 30mm “Tidalwave” Cannons (Targeting): +d4 or driver’s Driving Skill, Range 40ft/160ft min 10ft (1 Sharp damage)


Alternate Effects: 2 Sharp damage (↓1), 1 Sharp damage  – Multiple Targets (2, 20ft cone, 1)


Traits: Amphibious, Ballistic, Linked, Reload


Acoustic-Homing Torpedo (Targeting): +d6 or driver’s Driving Skill ↑1, Range 500ft/1000ft (1 Sharp damage Blast: 50ft radius)


Alternate Effects: 1 Sharp damage (↑1), 2 Sharp damage, 2 Sharp damage Blast: 20ft radius (↓1)


Traits: Accurate, Amphibious, Anti-Tank, Computerized, Consumable, Mounted, Element, Wrecker


Ram (Might): Driver’s Driving, Reach (1 Blunt damage)


Alternate Effects: Trip


Traits: Blunt, Drive-By


 


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Upshift 52: Rebuilding the S.H.A.R.C.

Upshift 52: Rebuilding the S.H.A.R.C.

jefferson.thacker@gmail.com (Ryan Costello)