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User-Generated Content and the Future of Gaming

User-Generated Content and the Future of Gaming

Update: 2024-09-24
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“Learn how to create a revenue avenue for yourself through solo entrepreneurship, using the tools and platforms that are around you that allow you to do things on your own without relying on an employer. There are going to be some major changes in the next few years; the earlier you learn how to create ways to survive, the better.” — Margot Rodde


User-generated content (UGC) is redefining the gaming industry, but how can independent creators leverage UGC to build sustainable careers and innovate within immersive gaming experiences?


Margot Rodde is the CEO of Creators Corp., an award-winning Fortnite Creative studio exploring new possibilities in the creator economy and the metaverse. By partnering with IP holders across sports and entertainment, the studio creates unique, original games that entertain, inspire, and engage fans around the world.


With nearly two decades of innovation in video games, digital media, and virtual worlds, Margot has held strategic roles at agencies like Momentum Worldwide and Amplify, working on projects for clients such as Microsoft, Xbox, and PlayStation. In 2013, she launched WePlay, an experiential agency whose clients included EA, Riot Games, Nexon, Epic Games, IGN, and more.


In Episode 8 of Object Subject Form, Margot and Simon talk about the impact of user-generated content on the future of gaming and discuss how independent creators are growing communities and building sustainable careers by developing immersive gaming experiences.



Follow Margot:


LinkedIn – https://www.linkedin.com/in/anne-margot-rodde/



Creators Corp website:


https://www.creatorscorp.gg/



Connect with me:


https://zaap.bio/simonclowes

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User-Generated Content and the Future of Gaming

User-Generated Content and the Future of Gaming

Simon Clowes