Video Game Design - Then vs. Now
Today, on the Soma Soulworks Podcast, we discuss game design. Looking at our own projects and classics, such as Goldeneye 007, we talk about the challenges game designers have faced in the past and present when making innovative and engaging games.
Anti-Game Design and the Making of Goldeneye 007
The Lost Legends of Redwall
Find more information about us on our website and consider joining the conversation with your circle with our small group studies that loosely follow our podcast, which is available every week for free.