DiscoverIndie Game Lunch HourVisually Designing a Compelling Fighting Game
Visually Designing a Compelling Fighting Game

Visually Designing a Compelling Fighting Game

Update: 2023-01-11
Share

Description

Let's face it, creating a visual style for your game that is recognizably unique is HARD. So many different games are out there and so many different art styles have been done. Come to this week's Lunch Hour to learn from Yuriy Ternovski, cofounder of Smoke Spot Games and the creative mind behind their unique avatar based fighting game Dropcult. Yuriy had a lot to say about starting your own studio and creating a unique art style.

Learn more about Yuriy
Check out Smoke Spot Games and Dropcult
Check out Startup Therapy
Learn more about us

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.
Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

Visually Designing a Compelling Fighting Game

Visually Designing a Compelling Fighting Game

Indie Game Academy