DiscoverGameMakersWeb Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know
Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know

Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know

Update: 2025-07-13
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Apple and Google are taking 43% more money from your game than you think – and your competitors are using web shops to capture that revenue instead. In this eye-opening discussion, Stash's Chief Growth Officer reveals how top mobile games generate 50%+ of revenue through direct-to-consumer channels while others leave millions on the table.Why you need to watch this:- Discover the hidden math behind the "30% platform fee" that's costing you millions- Learn the exact playbook Scopely and Supercell use to maximize web shop revenue- Understand how the Epic ruling changes everything for mobile monetization- Get actionable metrics and strategies you can implement immediatelyTimestamps:00:00 - Introduction & Web Shop Revolution01:26 - How Epic vs Apple Changed Everything08:40 - The Brutal Math of Platform Fees15:00 - Three Pillars of Web Shop Success22:03 - Implementation Roadmap33:05 - Best Practices from Top Performers45:10 - The Epic Ruling Implications55:12 - Metrics That Matter1:09:34 - Future of Mobile Gaming DistributionGuest: Archie Stonehill, Chief Growth Officer at StashHost: Joseph Kim📊 Download Stash's Web Shop Guide: [link]💼 LinkedIn: Joseph Kim (@jokim) | Archie Stonehill (@archie-stonehill)#MobileGaming #GameDev #WebShops #GameBusiness #GameMonetizationSUBSCRIBE TO GAMEMAKERS:- Spotify Podcast: https://spoti.fi/3Cpyq7i- Newsletter: https://www.gamemakers.com/😃 —CONNECT WITH JK! — • INSTAGRAM → @jokim1• TWITTER → @jokim1• LINKEDIN → https://www.linkedin.com/in/jokim/

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Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know

Web Shops: From 10% to 50% Revenue – The Playbook Top Games Don't Want You to Know

Joseph Kim