DiscoverAlways Strikes LastWhy Narrative Age of Sigmar Events Are Good for the Gamer’s Soul | With Ethan Melville
Why Narrative Age of Sigmar Events Are Good for the Gamer’s Soul | With Ethan Melville

Why Narrative Age of Sigmar Events Are Good for the Gamer’s Soul | With Ethan Melville

Update: 2025-08-20
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In this episode of Always Strikes Last, Alex, Jack, and Matt sit down with special guest Ethan Melville to dive into the world of narrative Age of Sigmar events. While competitive play often dominates the spotlight, narrative gaming offers a completely different kind of fulfillment—one that speaks to the heart and soul of the hobby.


From forging personal stories with your armies, to exploring unique missions and battlefields that you’d never see at a GT, Ethan shares why embracing narrative play can reignite passion, creativity, and joy in the game. The crew discusses how narrative events can balance out the grind of competitive play, help gamers connect on a deeper level, and why every Age of Sigmar player should experience them at least once.


Whether you’re a hardcore tournament grinder or a casual player, this episode will show you why narrative gaming is good for the soul.


💥 Support the Show & Join the Crew:

🔗 Patreon – patreon.com/AlwaysStrikesLast

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📌 AoS Narrative Organizer (NEON) – wearetheneon.com

📌 Tabletop Campaign Repository – tcrepo.com

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Why Narrative Age of Sigmar Events Are Good for the Gamer’s Soul | With Ethan Melville

Why Narrative Age of Sigmar Events Are Good for the Gamer’s Soul | With Ethan Melville

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