DiscoverHanaseru: Learn Advanced Japanese and News in Japanローソンのクレーンゲームが増えている理由 - The Reason for the Increase in Crane Games at Lawson
ローソンのクレーンゲームが増えている理由 - The Reason for the Increase in Crane Games at Lawson

ローソンのクレーンゲームが増えている理由 - The Reason for the Increase in Crane Games at Lawson

Update: 2025-08-07
Share

Description

Join Sakura and Peter in exploring why Lawson convenience stores are increasing their crane games. Discover the cultural insights of "コト消費" (experience-based consumption) and "ついで買い" (impulse purchase). Uncover the educational value of "エンタメ戦略" (entertainment strategy) in engaging consumers. Learn how these phrases relate to the rise of crane games at Lawson and their role in enhancing the overall customer experience. Tune in for a fascinating dive into Japanese retail strategies!


Source: https://news.yahoo.co.jp/articles/0d8b829c74aefd5dab390b0d90525407775b3c31

Comments 
In Channel
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

ローソンのクレーンゲームが増えている理由 - The Reason for the Increase in Crane Games at Lawson

ローソンのクレーンゲームが増えている理由 - The Reason for the Increase in Crane Games at Lawson

Hanaseru