Discovertwo & a half gamers🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025
🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

Update: 2025-09-22
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Today, we break down the latest Creative Trends in mobile game advertising, separating physics-based ad monsters from emerging AI hooks.


Key insights:


Golden Goblins & Physics Overload


Still king: physics balls, crystals, pearls, gems.


Production values keep climbing = now full 2-minute mini-films.


Core loop: satisfying physics + resource overload + fail states.


Iteration chains drive CPI drops but blur originality. “UA in a nutshell: copy, tweak, scale.”


Fail States as Hooks


Overstressed trucks, angry exclamation marks, overload explosions.


Players are drawn to chaos + comedy.


Township 2012-style creatives resurfacing.


Cats, freezing families, classic retargeting.


AI real-life actor ads (feet glitches give them away).


AI anime narrators + skits.


Hijacked accounts accidentally running scammy “AI princess” ads.


Still clunky — but iteration speed makes it dangerous.


Police Snake & Match Villains leading with funny story ads.


Humor = harder to copy, longer shelf life.


Output Benchmarks


Top games producing 60 playables/month to sustain UA spend.


Market Winners


Iterative ads + humor + AI spillover fuel growth.


Takeaway: Physics ads still rule, AI is creeping in, and humor/story hooks are the next battleground.


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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

Our sponsor FastSpring:

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Creative Trends

03:37 Exploring the Golden Goblins

11:13 Creative Dashboard Insights

14:14 Innovations in Game Creatives

20:12 Analyzing New Game Mechanics

23:24 The Rise of Short-Form Content

26:13 Exploring AI in Gaming

30:19 Idle Lumber and Game Mechanics

41:26 The Future of AI in Gaming


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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

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🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

Lancaric.me