Game Engineering Podcast

Having issues with understanding Game Engines? Want to dive deeper into how the games are made? You’ve come to the right place. This show is about 3D Graphics Programming, Low Level Video Game Development, where we demystify Game Engines, Rendering Pipelines, Physics, Linear Algebra and all sorts of other obscure parts of Game Engineering.

Odin creator Ginger Bill on his programming language and state of software!

This time I'm joined by the ex-physicist, creator of Odin programming language Bill Hall AKA Ginger Bill. We discuss Odin, its history and features but also open source reality, state of software, his work at JangaFX and more! Lovely discussion, with sweet accent! Bill: https://x.com/TheGingerBill https://odin-lang.org/ New Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Odin in Godbolt: https://godbolt.org/z/M646qdfEc Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

12-19
01:28:41

When your game engine is Adventure Game Studio | James Spanos

Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us! See a discussion with James' colleague - Mark:    • Narrative, dialog and design of Adven...   WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube:    / @gameengineeringpodcast   RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

11-30
01:36:17

Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland

Hi everyone! In this episode I'm joined by Mark Yohalem from Wormwood Studios. He's lawyer by day, and game writer & designer by night. He worked for multiple titles over the years, in the adventure game genre as well as RPG. We focus on his two original narratives: world-renowned Primordia and Strangeland. WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube:    / @gameengineeringpodcast   RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

11-23
01:54:03

Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh

Sina Yeganeh, the creator of the Imposter Kings, joins me to discuss his game! I love it, it's super short rounds of strategy, chess-like thinking and tension! Check out his Kickstarter campaign for the expansion!SUPPORT THE GAME VIA KICKSTARTER!https://www.kickstarter.com/projects/sinbu/the-imposter-kings-fragments-of-nersettiWebsite: https://theimposterkings.com/The Art: https://hirshon.net/ Michael HirshonDiscord: https://discord.gg/D5ghyZ9Buy the physical version: https://www.minmaxgames.com/products/imposter-kings-the-nersetti-archives-imposter-gamesYoutube: https://www.youtube.com/channel/UCMOwSFIPl16CvFlptV4Xsjw (tutorials, trailers)Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

10-26
01:16:16

How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano

This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us! Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/ https://mojikenstudio.com/ @MojikenStudioID https://www.togeproductions.com/ (publisher) Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

09-28
58:37

Casey Muratori on his work experience

I had the honor to chat with Casey Muratori - one of the most inspiring figure in the programming world. I followed Casey's work for a long time now and I've learned a lot from him. In this discussion I ask a lot about how we got where he is now - where did he learn to program, how his work looked like, how did he handle projects, when did he switch away from OOP. Casey created a lot of educational material, but one course stands out: Performance Aware Programming Series on https://www.computerenhance.com/ - I'm a happy subscriber, I love this course, you should check it out too, if you want to understand what makes your program go brr. (runs fast) Casey Muratori: https://www.computerenhance.com  @MollyRocket  https://www.mollyrocket.com https://handmadehero.org Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

09-21
02:16:40

The first game to use blockchain right? | Design of Providence

This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on  @playprovidence  at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us! Providence Website: https://playprovidence.io/ Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

09-14
01:01:25

How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

This time I'm joined by Maria Aloupi from ⁠ @beyondthosehillsgames ⁠ and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!). Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/ [ DEMO AVAILABLE :) ] Website: https://beyondthosehills.com/ Discord: https://beyondthosehills.com/discord X: https://x.com/beyond_hills Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

07-13
48:14

Making difficulty fun in tactical shooter - Shardpunk

I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly! Steam Shardpunk: https://store.steampowered.com/app/1183800/Shardpunk/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

07-06
01:26:47

Principal Lighting Artist on how to make stunning scenes! - Maria Yue

Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it! Maria Yue: Artstation: https://www.artstation.com/xiaowantou Website: https://mariayue.com/ Instagram: https://www.instagram.com/mariayue_light/ Linkedin: https://www.linkedin.com/in/mariayue Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:02:23 Education in photography & fine arts, game credits breakthrough 0:44:51 Showcase of Maria's method 1:25:37 Outro

06-29
01:28:32

Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio  Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem. Brotherhood games website: https://thebrotherhoodgames.com/ [[ SIGN UP FOR THEIR NEWSLETTER! ]] Steam: Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/ Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804 Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804 Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804 Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:01:34 Launching studio & making Stasis 0:21:58 making Cayne & reusing software 0:35:31 making Beautiful Desolation 0:45:09 Stasis: Bone Totem overview & beginnings 0:58:51 Horror & Gore of Stasis: Bone Totem 1:08:49 Character design & super-toy bear Moses 1:20:15 Creating Narrative & Story 1:32:13 Puzzles, Navigation & Steam reviews 1:56:59 Localization & how to do it properly 1:58:21 Phenomenal writing by Jack Barton Mitchell 2:09:28 Marketing horror games 2:28:10 Piracy & message to pirates 2:37:35 Goodbyes

06-22
02:37:59

How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex) This discussion includes a live demo of DragonRuby and its powers! Amir Rajan: DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

06-09
01:36:44

Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July! It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun! SCHiM Game! https://schimgame.com/ https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html https://store.steampowered.com/app/1519710/SCHiM/ https://www.playstation.com/en-us/games/schim/ SCHiM social! https://discord.com/invite/c8UFXDw https://x.com/Ewoud3D https://x.com/NilsSlijkerman Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

06-01
54:21

Game design principles in the Case of the Golden Idol - Andrejs Klavins

I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/ The Rise of the Golden Idol on Steam: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/ Color Gray Games: https://x.com/colorgray7 https://discord.com/invite/7EPWUg73Ma Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

05-25
01:10:02

Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!) https://store.steampowered.com/app/1281490/The_Night_is_Grey/ https://whalestork.com/ https://twitter.com/WhalestorkGames Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

05-18
01:02:54

Thronefall developer Paul talks about design, art & rendering!

This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games:  @grizzlygamesdev  https://twitter.com/_grizzlygames https://discord.com/invite/KYWRumnUtW Devs: https://twitter.com/paul_schnepf  @JonasTyroller  Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

05-11
52:00

How Terraformers were made - strategy game with roguelike elements

This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

05-04
01:12:49

How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

04-27
01:21:12

Ali Motisi behind Full Void on how it's done in custom engine in C

Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language! Check out Full Void on Steam! https://store.steampowered.com/app/1859580/Full_Void/ Out Of The Bit Studio Website: https://www.outofthebit.com/ Twitter: https://twitter.com/outofthebit Instagram: https://www.instagram.com/outofthebit/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

04-20
01:23:03

Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

04-13
01:06:05

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