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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.
You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.
Support us at the following links:
Patreon: https://www.patreon.com/rpgbot
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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.
Support us at the following links:
Patreon: https://www.patreon.com/rpgbot
Twitter: https://twitter.com/RPGBOTDOTNET
Facebook: https://www.facebook.com/rpgbotdotnet
Instagram: https://www.instagram.com/rpgbot/
The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
378 Episodes
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Get ready, adventurers—this week on the RPGbot.podcast, we're cracking open the 2024 Dungeon Master's Guide (aka “D&D 5.5: Now with Extra Crunch!”) and going deep! From traps to revamped monster mechanics, and maybe a bit too much love for Lesser Restoration, we’re tackling it all. Is Greyhawk back? Are magic item prices going up? Will combat ever stop feeling like wizarding math homework? Join us for a wild ride through dungeons, dragons, and dungeon dragons. Listen in, laugh along, and maybe—just maybe—take that leap into a whole new RPG system! Summary In this raucous rollercoaster of an episode, the RPGbot crew dives headfirst into the 2024 Dungeon Master's Guide, or as they affectionately dub it, "D&D 5.5: Now with Extra Crunch!" With laughter and some mildly controlled frustration, they tackle everything from trap hazards to reworked monster mechanics, sprinkling in a fair share of "why, Wizards, why?" moments. From marveling at the rebalanced Tomb of Horrors (a little less horror, a lot more trap insurance) to dissecting the Greyhawk revival as a "setting comeback nobody asked for," the hosts leave no stone unturned. There’s something for everyone in this episode—whether you’re curious about new magic item pricing (hint: dragons might actually start haggling) or just hoping to understand why balancing a combat encounter suddenly feels like filing taxes. Plus, with epic riffs on spells like Lesser Restoration and a side quest into safety tools, they manage to skewer and celebrate D&D’s evolution all at once. Will they convince you to stick with the game, or inspire a brave leap into the weird and wonderful world of other RPGs? Tune in for laughs, hot takes, and a dungeon’s worth of insights! Links 2024 Dungeon Master’s Guide (affiliate link) RPGBOT.Podcast Episodes 2024 PLAYER'S HANDBOOK: The RPGBOT.Review Takeaways The new DMG focuses on accessibility, especially for newcomers. With low initial expectations, the 2024 DMG brought some pleasant surprises. Chapter 1 offers a beginner-friendly foundation for new Dungeon Masters. Safety tools are included but cleverly rebranded to sidestep backlash. The hosts are skeptical about the new edition's marketing approach. They explore player dynamics and how different player types impact game flow. Dungeon design has evolved to meet changing player expectations. Tomb of Horrors is called out for being a bit... unforgiving in design. Fun remains the top priority in gameplay, according to the hosts. Community reactions to safety tools reveal a split in player opinions. For better or worse, "a bag of rats" won’t be helping in combat anymore. The DM's toolbox is met with mixed reviews from the crew. Hazards feel softened—danger with a little less bite. Traps aren’t the deadly trials they once were. Player feedback has clearly shaped some rule updates. Monster creation options are more limited now. New mob-handling rules make things simpler for DMs. Settlements now come with additional mechanics and tools. Creating adventures and campaigns received some welcome enhancements. Options for both DMs and players are heavily emphasized. Encounters now include more than just combat—social and exploration play are on equal footing. Greyhawk is used as an example setting, though not the new default. Combat encounter balancing is streamlined. Magic item pricing updates feel half-baked. Crafting magic items now needs proficiency in Arcana and tools. New crafting rules are solid but don’t quite rival Pathfinder 2. Lore updates in the DMG are minimal, with no major revelations. The hosts feel disappointed with the limited magic item pricing details. Low-level characters can create legendary items if they have enough gold—a fun twist! Diseases and magical contagions are introduced but feel underwhelming. Lesser Restoration raises questions on the relevance of disease mechanics. The 2024 DMG has its highs and lows, with various improvements and setbacks. Simplified mechanics divide the community’s reception. A general apathy toward D&D's current state seems prevalent. The hosts encourage exploring other RPG systems for a fresh experience. Players are urged to try new games to discover what truly excites them. Corporate influence in game development worries some players. The hosts hope for more meaningful and engaging game mechanics. Engaging with new systems could bring a renewed love for tabletop gaming. The broader D&D community seems to share in the hosts' mixed feelings. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Think you can handle a werebear hug? Or maybe you’re just here for the were-rat cheese jokes? This week on the RPGBOT.Podcast, we’re going fur-deep into lycanthropes in D&D and Pathfinder! From the terrifying to the downright ridiculous, we’re talking werewolves, were-tigers, and, yes, even were-penguins. Brace yourself for: Full-moon transformation tips Curing curses (spoiler: wolfsbane doesn’t smell great) Debates on infinite polymorph (trust us, it’s a thing) And a healthy dose of “What on earth were they thinking?” were-creatures Tune in, laugh with us, and maybe howl at the moon a little. Summary In this beastly episode of the RPGBOT.Podcast, the hosts go fur-deep into the intricate and endlessly entertaining world of lycanthropes in D&D and Pathfinder! Dive in as they explore everything from the mythic origins to the quirky mechanics of these furry (and occasionally ferocious) creatures. Werewolves? Check. Werebears? Absolutely. Were-rats and were-tigers? You bet! They tackle the unique alignments, behaviors, and lore for each type, uncovering surprising personality traits—who knew a werebear’s alignment could be so… complex? But it’s not all snarls and bites. The hosts serve up plenty of laughs as they debate the absurdity of “lesser-known” werecreatures found in games like Dwarf Fortress. Who wouldn’t want to face off with a were-penguin or a were-carp? They delve into the gameplay challenges of becoming a werecreature, including the dreaded curse, healing dilemmas, and whether the whole “infinite polymorph” theory is a brilliant hack or a cursed nightmare for DMs everywhere. From strategies for curing lycanthropy to tips for players eager to bring their inner were-creature to life, this episode packs in all the storytelling and character-building advice you need to make lycanthropy a howling success in your campaign. It’s filled with insights, clever lore, and plenty of tabletop antics, so tune in, grab your wolfsbane, and prepare for a conversation that’s part D&D myth and part midnight monster mash-up. Warning: May cause uncontrollable howling and urges to challenge nearby werebears to arm-wrestling. Links DnD 3.5 d20SRD.org DnD 5e Monster Manual (affiliate link) Van Richten's Guide to Ravenloft (affiliate link) Pathfinder 2e Monster Core (affiliate link) Wolfsbane Pathfinder 1e Archives of Nethys - Lycanthropy RPGBOT.Podcast Episodes How to Play Werewolf 1 How to Play Werewolf 2 How to Play Werewolf 3 How to Play Werewolf 4 How to Play Werewolf 5 Other Stuff Adolescent Radioactive Black Belt Hamsters Bebop and Rocksteady Dwarf Fortress Street sharks Them! Wikipedia: Belladonna Takeaways Lycanthropes bring both terror and intrigue to storytelling, with rich lore and mythology that deepen gameplay. D&D and Pathfinder offer unique mechanics for lycanthropy, with natural lycanthropes having more transformation control. Werebears are portrayed as nature’s reclusive guardians, while were-rats and were-tigers have surprising alignments and clan dynamics. Lycanthropy’s alignment shifts and curse mechanics add complexity to character arcs, often sparking moral dilemmas. Infinite polymorph mechanics and silver’s role in combat highlight the quirks of playing (and fighting!) lycanthropes. Pathfinder allows for more player lycanthropy options, while D&D's lycanthropes lean toward evil alignments and Constitution-based curse resistance. Humorous moments—like Dwarf Fortress's random were-creatures—shine a light on the creativity of game lore and design. Hosts emphasize consent in curse-spreading, while cures like Belladonna add urgency and spice to the challenge. Lycanthropy creates both low-level threats and high-level triviality, urging balance between storytelling and gameplay simplicity. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Wanna make your own +1 Spoon of Soup Stirring? Or brew a potion that tastes just as magical as it feels? In this episode of the RPGBOT.Podcast, we're diving into the mystical, sometimes messy world of crafting mechanics in TTRPGs! Join us as we discuss D&D, Pathfinder, and other faves to figure out what works, what doesn’t, and the tools of the trade to make crafting actually... worth the time (and the in-game gold.) So grab your imaginary hammers, folks, and let’s get crafting! Links RPGBOT.Podcast Episodes Survival – RPGBOT.Podcast S2E64 RPGBOT.Podcast Episode 18 – Downtime Sentient Items – RPGBOT.Podcast S2E49 DnD 5e Dungeon Master’s Guide (affiliate link) Xanathar’s Guide to Everything (affiliate link) Frog God Games’ Tome of Alchemy for 5e (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Other Stuff Critical Role Dimension 20 FFG Star Wars Forbidden Lands (affiliate link) Minecraft Something Something Soup Something If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In part 2 of this RPGBOT.Podcast: Pathfinder 2’s War of Immortals—where mythic feats, tech glitches, and epic laughs collide! Join us as we break down Bloodragers, Avengers, and the glorious chaos that is the Warrior of Legend (warning: may break your party and your friendships). Mythic Points? Mythic destinies? We’re covering it all and comparing the new rules to old-school chaos, with a side of troubleshooting. Come for the insights, stay for the hilarity of three podcasters battling not only Pathfinder but also their own audio setup. Summary Buckle up for an epic romp through the second part of the intricacies of Pathfinder 2’s War of Immortals in this hilariously insightful episode, where the RPGBOT team dives headfirst into everything from character archetypes to game-breaking mythic feats—and tackles some epic tech issues along the way! With lively banter, the hosts dissect the archetypes of Avenger, Bloodrager, Cineshal, Vindicator, and the dangerously unpredictable Warrior of Legend. As they unpack each archetype, expect serious laughs as they navigate the high-stakes, high-reward gameplay styles, especially around the Warrior of Legend—the archetype that's equally likely to save or doom the party with its over-the-top abilities. The show takes a mythic turn as the team delves into Mythic Rules, exploring how these rules transform characters into veritable legends with god-like abilities and even deadlier mythic monsters. Their discussion on the Mythic Points system will have you debating your own campaigns, as they compare it to older systems and debate if it balances or completely shatters gameplay. Along the way, they share side-splitting insights on mythic destinies and mythic feats, pondering which epic paths might be too powerful for their own good. Expect a deep-dive into variant rules for mythic characters, as the hosts brainstorm extra options for GMs and players to keep campaigns fresh, all while troubleshooting technical difficulties that threaten to become mythic themselves! Whether you’re a Pathfinder expert or just here for laughs, this episode promises a wild journey through lore, mechanics, and the bizarre art of keeping an episode together when your setup’s in open rebellion. Tune in for the RPG wisdom; stay for the podcast party gone gloriously awry! Links War of Immortals (affiliate link) Mythic Variant Rules Pathfinder Wiki Gorum Death of Gorum Takeaways Archetype Deep-Dive: Detailed breakdowns of Pathfinder 2 archetypes, including the Avenger, Bloodrager, Cineshal, Vindicator, and Warrior of Legend, highlight unique mechanics and lore for each, from high-risk, high-reward playstyles to rage-fueled power. Gameplay Mechanics: The episode explores how Bloodrager's rage mechanics, Cineshal's familiar-powered abilities, and Vindicator's supernatural hunting shape gameplay, with each archetype catering to different playstyles and creative storytelling. Mythic Rules in Pathfinder 2: A simplified but robust new system, Mythic Rules introduces Mythic Points as a meta-currency, allowing rerolls, enhanced checks, and improved character feats that add depth to role-play and combat encounters. The Doomed Condition & Strategy: Discussion on how the doomed condition and the ability to reroll saves add strategic depth, making encounters more challenging and rewarding. Collaborative Storytelling: Emphasized as a core of mythic gameplay, the hosts discuss how the Mythic framework encourages cooperative storytelling, with players and GMs working together to create epic narratives. Mythic Monsters & Kaiju: The introduction of mythic monsters and Kaiju presents major challenges that demand careful planning, with hosts excited about their potential to make campaigns feel like legendary battles. Pop Culture & Humor: Fun references to pop culture, including Firefly, add humor to the discussion, making it accessible and entertaining even for Pathfinder newcomers. Mythic Feats & Destinies: Choosing mythic destinies and feats is highlighted as a pivotal character moment, adding layers to gameplay, from iconic archetypes like the Lich and Godling to thrilling high-level feats. Creative Flexibility with Variant Rules: Variant rules for mythic characters offer flexibility, providing options for players to shape their gameplay experience and advance characters through narrative-driven deeds. High-Risk, High-Reward Dynamics: The Warrior of Legend’s high-stakes abilities are ideal for one-shots, with the potential to save or doom a party, sparking discussion on the thrill of high-risk archetypes. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
UPDATE: Unfortunately, in the time between the recording and the release of this episode, AAW Games decided to cancel the Kickstarter for Adventure Arcs. In this episode of RPGBOT.Podcast, we get the inside scoop with Jonathan G. Nelson from AAW Games! Join us as we dive into Adventure Arcs’ Kickstarter, mini-dungeons, and all the magazine goodness you didn’t know you needed in your life! Expect wild folklore, mythological monsters, and enough campaign hacks to make your dice blush. Listen now for tips, laughs, and a roadmap to tabletop greatness! Summary In this laugh-out-loud episode of the RPGBOT.Podcast, hosts Randall James, Ash Ely, and Tyler Kamstra sit down with Jonathan G. Nelson from AAW Games to uncover the true secrets behind Adventure Arcs Magazine (hint: it involves mini dungeons, monsters, and possibly more magazines than you can fit in a bag of holding). Together, they dive into the finer details of Adventure Arcs’ Kickstarter launch, dream up epic mashups for future issues, and reveal how the team plans to pack high-stakes RPG action into bite-sized, campaign-friendly formats. AAW Games spills the tea on their ambitious plans for folklore-rich Mini-Dungeon and Monster Magazines, explaining why top-notch quality, community love, and mythological twists are their recipe for RPG greatness. Tune in for tabletop tips, game design gold, and a peek behind the screen at what’s next in the world of RPG magazines! Links Adventure Arcs Magazine AAW Games @AAWGames Rultmoork Mini-Dungeon Tome II for PF2 Previous RPGBOT.podcast Episodes RPGBOT.News - Jonathan G. Nelson of AAW Games Rultmoork from AAW Games – RPGBOT.News S2E71 Takeaways Mini Dungeons: Perfect for quick, ready-to-play adventures. Adventure Arcs Magazine: Streamlines game prep with eight essential building blocks. Content-Rich Issues: Each magazine will pack in 32 articles across diverse RPG topics. Kickstarter Launch: AAW Games is leveraging Kickstarter to bring Adventure Arcs to life. System Flexibility: Adventure Arcs is designed to adapt to multiple RPG systems. Loot Design: Thoughtfully designed loot is key to an engaging adventure. Playtesting Matters: Rigorous testing and intention underpin every product. Innovative Adventure Design: Adventure Arcs aims to shake up traditional RPG formats. Premium Quality: Each magazine edition will be crafted as a high-quality collectible. Quarterly Releases: New issues will launch every three months for fresh content. Collectible Appeal: Limited editions make each release a must-have for fans. Future Projects: Look out for the Mini Dungeon Magazine and Monster Magazine! Community-Centric: AAW Games prioritizes fan input and engagement. Design Focus: Each release emphasizes both aesthetic appeal and player usability. Myth & Folklore: Upcoming content will feature rich mythological themes. Quality First: AAW Games maintains a commitment to quality over volume. STL Miniatures: Kickstarter backers can receive STL files for miniatures. Fan Feedback: Community suggestions for folklore and monster content are welcome. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we venture into the dark, unforgiving world of TTRPG survival mechanics. Join us as we confront the harsh truths of survival in tabletop games, asking the tough questions: What should a true survival experience feel like? What do games like D&D and Pathfinder offer in terms of survival mechanics? What can we borrow or steal from other games to make survival really work in our campaigns? When the world grows cold and the resources dwindle, will your players have what it takes to endure? Tune in now… before the darkness consumes us all. Links RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 15 – Food RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs Articles from RPGBOT.net Forbidden Lands – A Review DnD 5e Xanathar’s Guide to Everything (affiliate link) Other Stuff Derek Batts and the The Third Gallon Podcast Giffyglyph If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ready to take your Pathfinder 2 campaign from epic to IMMORTAL? Join us on the RPGBOT.Podcast as we dive into War of the Immortals and break down mythic feats, legendary archetypes, and the all-new Mythic Rules—tech issues and hilarious mishaps included! From high-risk Bloodragers to Warrior of Legend madness, we’re giving you insights, laughs, and some seriously powerful gameplay ideas. Don’t miss this epic journey through Pathfinder’s biggest expansion yet! Summary In this unmissable episode, our fearless hosts dive into Pathfinder 2’s epic War of the Immortals expansion with the energy of an over-caffeinated Bloodrager and just as many technical hiccups. From unexpected mic drops to internet glitches, the journey to becoming a mythical hero has never been so... relatable. Our brave podcasters dissect Pathfinder’s most intense archetypes, each bringing its own flavor of chaos to the table. First, they take on the Bloodrager, whose berserk rage will make you wonder if they’re recording from a live battlefield. Then there’s the Avenger, for when you’re morally obligated to protect the party but really just want to smash things. The Cineshal and Vindicator make their debut too, adding layers of strategic flair (and some eyebrow-raising plot twists) to any party composition. Finally, the Warrior of Legend emerges, and they aren’t kidding about “high-risk, high-reward”—this class takes bold gameplay to mythic extremes, ensuring that death is just another Tuesday. Next, our heroes turn their attention to Mythic Rules, a toolkit designed to push the boundaries of both gameplay and sanity. They break down Mythic Points, which fuel incredible powers and a few not-so-incredible debates about balance. The hosts dive into the shifting mechanics between old and new systems, discussing how these rules allow players to bend reality, rewrite history, and save—or totally wreck—the world. In the grand finale, they tackle mythic feats, destinies, and monsters, each with its own lore-heavy implications and godlike powers. It’s a goldmine for fans looking to add dramatic stakes and mind-blowing moments to their sessions, but not without a side of absolute hilarity. With variant rules and endless options, the episode is packed with all the details, laughs, and chaotic banter you need to take your campaign from epic to “immortal.” Links War of Immortals (affiliate link) Mythic Variant Rules Pathfinder Wiki Gorum Death of Gorum Other Stuff Kaos on Netflix for some reason Takeaways Deep dive into the lore of Gorham and War of the Immortals. Detailed discussion of the Avenger archetype, covering both mechanics and lore. Introduction to the Bloodrager archetype, exploring its rage mechanics and blood-drinking features. Emphasis on the importance of understanding archetypes in Pathfinder 2 for more immersive gameplay. Insights into how the “doomed” condition impacts gameplay and character strategy. Humorous references to pop culture, with nods to shows like Firefly. In-depth look at mechanics for Avenger and Bloodrager archetypes. Cineshal archetype’s unique mechanic, enabling power access through a familiar. Vindicator archetype’s role in hunting supernatural creatures, though less impactful than other options. Warrior of Legend archetype offers high-risk, high-reward gameplay, ideal for intense one-shots. Overview of Pathfinder 2’s Mythic Rules, simplifying the previous system but keeping core mechanics. Mythic Points as a new meta-currency, used for rerolls, enhanced checks, and skill boosts. Importance of player-GM collaboration when introducing Mythic Rules. Each archetype has distinct flavor and mechanics, catering to various playstyles. Hosts’ enthusiasm for storytelling potential within the Mythic framework. Mythic feats introduce unique gameplay and narrative mechanics. Rerolling saves adds strategic depth to encounters. Choosing a mythic destiny becomes pivotal for characters beyond level 10. Character archetypes like Lich and Godling offer diverse role-playing options. Mythic monsters bring intense challenges, requiring players to strategize. Kaiju inclusion adds an epic new layer to campaign possibilities. Variant rules for mythic characters offer flexible gameplay customization. Mythic deeds support character progression in a narrative-focused way. Mythic mechanics enhance collaborative storytelling, allowing for epic narratives through mythic powers and destinies. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Howl with us as we dive into the Werewolf: The Apocalypse RPG! Ever wondered what it's like to juggle inner rage, healing powers, and... a meat child? Yeah, we’re still trying to figure that one out too. Join us for a wild ride through the World of Darkness, where character progression moves slower than a werewolf caught in quicksand but at least the adventures are setting-agnostic! Healing? Complex. Rage? Always lurking. Delirium? Humans, you’ve been warned. Werewolves, fangs, and fur... oh my! Summary In this outrageously deep-dive episode, the hosts unleash their inner rage monsters as they howl through their experiences with Werewolf: The Apocalypse. It's like Vampire: The Masquerade, but furrier and with a lot more emotional baggage. They break down all the intense, and sometimes hilarious, aspects of the game, from navigating your inner wolf with a delicate balance of rage to debating whether or not Hirano and Hogloss are secretly werewolf therapy terms. Ever wondered what it’s like to heal while trying not to explode in a fit of fury? Or what on Earth a "meat child" could be? Yeah, same. The hosts bravely dive into these burning questions, all while comparing character advancement to a snail's pace—but hey, at least you can take your time in this world of shape-shifting chaos! Between Delirium-induced humans and the complexities of regeneration, this episode will have you howling with laughter. Who knew werewolf RPGs could be so healing (and weird)? Takeaways Lunar-timed podcast arc to enhance your thematic werewolf immersion! Werewolf ≠ Vampire—this one’s all about investigation and character arcs. Transformations and unique powers—because being a human is overrated. Love solving mysteries? This RPG is packed with them! Focus on storytelling, not just clawing through your enemies. Beware Hirano and Hogloss—they could kill your character emotionally! Rage: Fuel your powers or spiral out of control—your call. Healing? Aggravated damage is no joke, even for a werewolf. Fight the Weaver and Worm—the ultimate cosmic baddies. Medicine skill could save you… if Rage doesn’t get there first! Character advancement is slow, but XP and renown make the wait worthwhile. Delirium: Humans forget werewolves exist—lucky for them! Oh, and don’t forget about the meat child. Yes, it’s as weird as it sounds. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Links Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link) Physical Digital How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wonder why your party's nemesis feels more "meh" than "muhahaha"? In this episode of the RPGBOT.Podcast, we’re diving into the world of villains and antagonists in TTRPGs! Want your baddies to be more than just big bags of hit points? Tune in as we reveal the secret sauce to creating villains so devious, your players will actually remember their names (and curse them for it)! Listen now, unless you want your next villain to just… monologue forever. Links RPGBOT.Podcast Episodes RPGBOT.Podcast S2E9 – Alignment (part 1 of 2) RPGBOT.Podcast S2E9 – Alignment (part 2 of 2) Articles from RPGBOT.net DnD 5e – Practical Guide to Alignment DnD 5e – The Monsterizer DnD 5e – Encounter Builder Other Stuff ALS Ice Bucket Challenge Batman - The Joker Beauty and the Beast - Gaston Big Bad Booklet, Hitpoint Press Colby “Bea” Munro from the Crit Fails Podcast Exemplars of Evil (affiliate link) Hamlet Halo - Forerunners Jason Fight Club Final Fantasy 14 - Emmet Silk Fullmetal Alchemist - Dante Game of Thrones - Tyrion Lannister I am Legend (the book) (affiliate link) Jeff Bezos Les Misérables - Inspector Javert Loki, The Series Mean Girls - Regina George Moana Phantom of the Opera Portal Prometheus Romancing the Stone Romeo and Juliet Se7en Starcraft - Arcturus Mensk Star Wars - Darth Maul; Darth Vader Stranger Things Thanos The Cable Guy Movie The Mummy The Northman Voldemort Warcraft - Arthus Wandavision Vecna Xanathar If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In Part II of our Werewolf the Apocalypse Actual Play, we enter Birgit Van Gelder’s Creepy House of Glitches—where werewolves transform, supernatural attacks strike, and... our audio equipment needs a blessing. Will our heroes defeat the mysterious intruder or will the real battle be against Wi-Fi demons and rogue microphones? Tune in for epic combat, unconscious allies, and the deep philosophical question: Why does tech always fail when things get spooky? Listen now, if you dare… just don’t blame us for any supernatural buffering. Summary In this hilarious and suspenseful second half our Werewolf the Apocalypse Actual Play episode of the RPGBOT.Podcast, the crew completes a thrilling RPG adventure—complete with supernatural chaos and… technical glitches. The scene is set in a spooky house belonging to none other than Birgit Van Gelder, a mysterious character whose backstory is as complex as the podcast’s audio problems. As the tension builds, the team battles not only their game adversaries but also a rogue microphone and a few unexpected software crashes. Just as they’re about to face down a creepy intruder, the sound cuts out, leaving listeners to wonder: who will emerge victorious—our heroes or the glitch gremlins? Cue intense combat mechanics, character transformations, and one very unconscious ally. Between strategizing their next move and fighting off supernatural baddies, the players also find time to contemplate life’s big questions—like why the Wi-Fi always fails at the worst moment. Tune in for epic battles, emotional stakes, and some unforgettable Werewolf: The Apocalypse chaos that leaves the team with more questions than answers—and an introduction to some shady new factions. Don't worry, though; they promise the next episode will have fewer technical issues. Probably. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Links Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link) Physical Digital How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
The RPGBOT crew is back, and this time we’re diving deep into werewolf drama, diner banter, AND suspicious horticulture clubs (because who doesn’t love a good cult mystery?). Join us in Barton's Crux for some hilarious character intros, greasy food debates, and a wild investigation that takes us from pie to murder rituals in the woods! Murder, mayhem, and the WORST cops ever? Check. 🐾 Werewolf transformations? You bet. All the laughs? ALWAYS. Summary In this laugh-out-loud episode, the RPGBOT crew dives into the wild world of the Werewolf RPG, where fangs, fur, and…horticulture clubs? (Yeah, you read that right.) The gang introduces their colorful cast of werewolves living in the not-at-all-creepy town of Barton's Crux. They unpack their tragic (and sometimes ridiculously hilarious) backstories, including a mystery involving a guy named Mitchell and some seriously suspicious plants. Cue a diner scene where our furry heroes debate the finer points of greasy food, what it means to be “successful” (spoiler: it’s not about money, it’s about looking cool while eating pie), and their eclectic personal styles. The squad bands together to track down a missing person, using their super-werewolf skills—because why investigate like normal people when you can shapeshift into a four-legged murder machine? But wait, there’s more! They trot off into the woods, sniffing out clues like canine detectives and stumble upon some gruesome evidence: bodies, rituals, and a potential cult (because, of course, there’s a cult). Things take a turn for the seriously messed up as they realize their small-town murder mystery is way more "satanic ritual" than "Miss Marple." Naturally, they also have to deal with the local cops, who are suspiciously bad at noticing werewolves in their midst. It’s tense, it’s awkward, and someone might accidentally get themselves arrested (again). All in all, this episode is a rollercoaster of laughs, suspense, and fur-raising adventure. And don't worry—there's even more mayhem to come in the next one! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Links Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link) Physical Digital How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode of the RPGBOT.Podcast, we're talking TOOLS in TTRPGs. How do tools work in D&D and Pathfinder? How can we make them more than just a fancy hammer in a rogue's bag of tricks? Can a crowbar change your destiny? (Hint: Yes.) Join us as we get into the nuts, bolts, and… thieves’ tools! Listen now and learn how to turn your humble toolkit into an epic storytelling device! Materials Referenced in this Episode Articles from RPGBOT.net Practical Guide to Tools – DnD 5e DnD 5e Players Handbook (affiliate link) Xanathar’s Guide to Everything (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Other Stuff Brennan Lee Mulligan Call of Cthulhu (affiliate link) Dimension 20 Dungeons and Dragons: Honor Among Thieves Fantasy Flight Star Wars (affiliate link) Star Trek (The Chris Pine version) Star Wars: The Phantom Menace If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
The RPGBOT crew is going full moon this week with a deep dive into 🐺 Werewolf: The Apocalypse! Expect: Werewolf combat tips (because who doesn't need to know the best way to rip apart an enemy?) Character creation advice so your wolf doesn’t have the social skills of a brick A heated debate: Do werewolves prefer fetch or frisbee? Grab your silver bullets and tune in for a hairy good time! Summary In this fang-tastic episode, the RPGBOT crew dives paw-first into the world of Werewolf: The Apocalypse! Between howling with laughter and some seriously strategic bites of wisdom, they tackle everything from classic werewolf lore to the best ways to keep your furry alter ego from going full "rabid dog." Character creation takes center stage as the hosts debate the best ways to balance rage and humanity, while sprinkling in tips to avoid creating a werewolf with the social skills of a brick. Expect a deep dive into combat strategies, plenty of pun-laden humor, and even a discussion on the real question: do werewolves prefer fetch or frisbee? Whether you’re a seasoned lycanthrope or just curious if the moon really brings out your wild side, this episode offers up laughs, insights, and a hairy good time. Takeaways The werewolf trope often represents the struggle between humanity and primal instincts. Underworld faced legal issues due to similarities with World of Darkness lore. True Blood is considered a successful adaptation of Vampire: The Masquerade themes. Character creation in Werewolf: The Apocalypse is more structured compared to Vampire. Combat in Werewolf is especially deadly, particularly when in human form. Silver poses a serious threat to werewolves, inflicting aggravated damage. Touchstones are vital for maintaining a character’s emotional balance and humanity. Chronicles in World of Darkness serve as the overarching campaign framework. Tenets guide player morality and shape in-game decisions and actions. The game promotes creativity in crafting character backstories and roleplaying interactions. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Get ready for a howling good time on the latest RPGBOT.Podcast! The gang dives into Werewolf: The Apocalypse, where becoming a Garu means balancing your inner beast while trying not to accidentally maul your buddies. They explore the spirit world (aka the Umbra), debate which werewolf tribe cancels brunch over moral philosophy, and discuss rage management—yes, even werewolves need to chill. So, which furry tribe are you? Find out before the apocalypse hits! Summary Get ready for a howling good time as the RPGBOT.Podcast crew sinks their teeth into Werewolf: The Apocalypse! In this episode, they tackle the furry existential crisis of becoming a Garu—because, you know, nothing screams "fun" like balancing your inner beast while trying not to accidentally claw your friends. They dive deep into the game's lore, from the world-ending Apocalypse (no biggie) to the Worm, Wild, and other creatures that sound like they came straight out of an eco-conscious fever dream. But wait, there’s more! They sniff out the intricacies of the Umbra, the spirit world that mirrors our own—but with fewer Starbucks and more rampaging spirits. Tribal stereotypes get dissected, as they debate which werewolf pack is the most likely to cancel brunch over a slight misalignment of moral philosophy. Of course, no episode would be complete without raging out over mechanics—quite literally, as they explain how players juggle rage and transformation without turning into uncontrollable murder machines. Wrapping up with some character creation tips, they make sure you leave knowing exactly which furry tribe best suits your personality—because nothing says "self-discovery" like choosing your inner werewolf class! Takeaways Thematic Core: The game explores themes of anger, societal conflict, and existential struggles. Cosmology Breakdown: Central to the game's lore is the balance between the Wild (creation), the Weaver (order), and the Worm (entropy and corruption). Historical Failures: The Garu (werewolves) have a history of failing to prevent the looming apocalypse, adding a layer of tragic responsibility. Becoming a Garu: The first transformation is traumatic and central to the character’s identity, setting the stage for their role in the story. Tribal Societal Structure: Garu society is complex, with various tribes representing different ideologies: Red Talons: Now more moderate in their views. Shadow Lords: Believe in a "might makes right" philosophy. Silent Striders: Nomadic and open to knowledge. Silver Fangs: The self-proclaimed aristocracy of werewolves. Black Spiral Dancers: Oppose Gaia, embracing chaos and corruption. Rage Mechanics: Rage serves as a double-edged sword, a powerful resource that must be managed carefully to avoid losing control. The Umbra (Spirit World): A mystical realm that mirrors the real world, playing a key role in the game's spiritual and cosmic themes. Character Creation: Players choose from various tribes and auspices, each defining unique abilities and roles within Garu society. Community & Identity: The game emphasizes the importance of community and identity within the Garu, with groups like the Heart Wardens (creatives and storytellers) and the Ghost Council (witches and investigators).
Get ready to laugh as we break down the funniest ways status conditions wreck your DnD and Pathfinder characters! From being Charmed into helping the villain to running scared with Frightened or turning into a statue with Petrify—we’ve got it all. Tune in to this remastered episode of the RPGBOT.Podcast and find out why being Incapacitated is just an excuse for your party to make you the punchline. Summary Ever had your epic hero reduced to a gibbering mess because of a pesky status condition? Welcome to the wacky world of DnD and Pathfinder mishaps! In our uproarious roundup, we explore how your legendary warrior becomes a helpless bystander faster than you can say "natural one." First up, Charmed—when your mighty barbarian thinks the dragon is just a scaly best friend who wants to borrow the kingdom's keys. Then there's Dominated, where you become the DM's puppet, attacking your own party while they scream, "Not again!" Feeling brave? Not for long! Frightened turns your fearless paladin into a track star sprinting away from battle. Poison and disease make a cameo too, transforming your stout dwarf into a vomiting mess recalculating HP mid-barf. Let's not forget Petrified—the ultimate freeze frame. You're now modern art, and your friends are debating whether to pawn you or use you as a coat rack. Finally, Incapacitated leaves you lying on the battlefield contemplating life choices while everyone else actually plays the game. In short, status conditions are the universe's way of saying, "Don't take yourself too seriously." So next time you're turned into a potted plant, just roll with it—and hope someone has Greater Restoration handy! Links RPGBOT.Podcast Episodes Status Conditions, Part 1: How to Restrain Your Dragon – RPGBOT.Podcast S2E52 Articles from RPGBOT.net Gloom Stalker Ranger Handbook How to Literally Play Dungeons and Dragons Oath of Conquest Paladin Handbook DnD 5e Players Handbook (affiliate link) Tasha’s Cauldron of Everything (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Other Stuff Call of Cthulhu (affiliate link) Mike Mearls Neverwinter nights Links RPGBOT.Podcast Episodes Initiative and Surprise – RPGBOT.Podcast S2E27 Stealth and Invisibility – RPGBOT.Podcast S2E43 Articles from RPGBOT.net How to Restrain Your Dragon DnD 3.x – Sorcerer/Wizard Supremacy Caster Spell List DnD 5e Players Handbook (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Pathfinder 1e d20PFSRD.com’s section on grappling – Look for links in the big yellow box Support Our Sponsors Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Key Takeaways Charmed Condition: It makes the target friendly, but doesn’t allow full control. In DnD 5e, once the charm wears off, NPCs often become hostile. Players need to be careful when using charm spells as they can backfire socially. Dominate Person: This spell gives the caster full control over the target's actions. However, DMs are advised to use it sparingly against players to avoid removing their agency and reducing enjoyment. Frightened Condition: Fear mechanics have evolved. In earlier DnD editions, fear could stack and become more severe. In 5e, it imposes disadvantage on attacks and ability checks, while in Pathfinder 2 (PF2), it introduces a numerical system (Frightened 1, 2, etc.) that decays each turn. Poison and Disease: 3.x DnD made these effects more severe by causing ability score damage, making it difficult for players to track changes. In 5e, poisons primarily impose disadvantage, and diseases are less impactful, much to the hosts' disappointment. PF2 strikes a balance by introducing afflictions with less need for constant recalculations. Incapacitated: This condition is particularly devastating in 5e, as it strips away most actions, leaving characters vulnerable. In PF2, mental actions like recalling knowledge can still be performed, even when paralyzed. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome to The Darkest House—Monte Cook Game’s TTRPG where the house isn’t just haunted, it’s actively plotting your doom! Join us as we dive into cursed tools, doom mechanics, and Philip Harlock’s questionable relationship with the most emotionally unstable building ever. Ready for some spooky home improvement tips? Listen if you dare! Summary WARNING: SPOILERS! Get ready for the RPGBOT.Podcast's spookiest, creepiest, most definitely-not-cursed episode yet! This time, the hosts bravely enter "The Darkest House” - the TTRPG from Monte Cook Games where the house itself is not just a building, but an actively vengeful character who's probably plotting against you while you’re folding laundry. They dive deep into the game's doom mechanics, which will make you question all your life choices, and explore why Philip Harlock’s relationship with a haunted house might be just a little too intense. Spoiler: there's doom, tension, and a mysterious, probably evil, house in desperate need of a good therapist. They also reveal the game's secret to ultimate horror: it’s not about jump scares—it’s the creeping psychological dread of realizing your character’s personal arc is falling apart faster than IKEA furniture. Plus, they cover how you can drag this existential nightmare into your other campaigns! Because, clearly, nothing says “fun Friday night” like being emotionally terrorized by a building with personality issues. Tune in, if you dare. Or, you know, if you’re just looking for DIY home renovation tips... of the haunted variety. Links The Darkest House (affiliate link) Support Our Sponsors Cantrip Candles - https://rpgbot.net/candles dScryb - https://dscryb.com/rpgbot Takeaways The Darkest House RPG is designed for horror storytelling: The house is an entity that actively works against players. Players can integrate their existing characters into the game. Doom mechanics add a layer of tension and consequence. The house's actions are always detrimental to players. Character arcs are crucial for narrative depth. The game encourages gaslighting and psychological horror. The house can consume spaces from other worlds. Players may enter the house for various motivations. The relationship between Philip Harlock and the house is central to the narrative. The Darkest House is a unique horror RPG experience. Player autonomy is challenged by entities like the Lurker. Mystic Tools are essential for escaping the house. Personal arcs are crucial for character development. Each entity in the house has a distinct personality and threat level. The Gallery contains paintings that can aid or hinder players. The story of Philip Harlock serves as a cautionary tale. The house itself is a character, influencing player decisions. Exploration of the house leads to different experiences each time. The horror is atmospheric, focusing on psychological elements. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
PARENTAL ADVISORY - EXPLICIT CONTENT: Prepare to have your brain slurped! This week on the RPGBOT.Podcast, our hosts dive into the mind-blasting world of Mind Flayers! Ever wonder how a brain becomes a tentacle smoothie? Curious about undead Alhoons? Or just need combat tips in case an Elder Brain crashes your next campaign? We've got ALL the answers—plus a few tentacles. Tune in for laughs, lore, and life advice from the terrifying Ill-Sensei (now accepting students!). Buckle up for horror and hilarity—you don’t want to miss this one! Listen now before your brain becomes lunch! Summary PARENTAL ADVISORY - EXPLICIT CONTENT: In this gut-busting episode of the RPGBOT.Podcast, our fearless hosts dive headfirst into the creepy, crawly, brain-slurping world of Mindflayers! Get ready for a wild ride as they unravel the mysteries of Mindflayer reproduction (spoiler: it's grosser than you think), explain how a perfectly good brain turns into an eldritch smoothie via seromorphosis, and discuss the dark joys of becoming an undead Alhoon. If you've ever wanted to know how to survive an Elder Brain attack or how to pronounce Ulitharid without sounding like you're sneezing, this episode has you covered. Packed with horror, hilarity, and questionable life choices, this episode also digs deep into the Mindflayer hierarchy, the bizarre mentorship of Ill-Sensei (like a life coach, but for tentacle-faced nightmares), and tactical advice for surviving these horrifying brain bandits in your next tabletop campaign. It's a terrifyingly fun exploration of D&D’s most iconic, brain-hungry monsters, and trust us—there are no bad ideas, just brain snacks! Links Monsters of the Multiverse (affiliate link) Planescape: Adventures in the Multiverse (affiliate link) Spelljammer: Adventures in Space (affiliate link) Volo’s Guide to Monsters (affiliate link) DnD 3.5 Lords of Madness (affiliate link) Futurama Why Must I be a Crustacean in Love Support Our Sponsors Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Episode Takeaways Body Horror: Mind Flayers reproduce through a grotesque process involving disturbing body transformations. Dual Sex Organs: They are hermaphroditic, having both male and female reproductive organs. Painful Transformation: Seromorphosis, the process of turning victims into Mind Flayers, takes about a week and is excruciating. Elder Brain Control: Mind Flayer society is ruthlessly controlled by Elder Brains, with no room for dissent. Ulitharid Rebels: Ulitharids, powerful Mind Flayers, can challenge the authority of Elder Brains. Short Lifespans and Cannibalism: They live only about 100 years, which often leads to cannibalism in their society. Absorbed Consciousness: When Mind Flayers die, their consciousness is absorbed by the Elder Brain. Mind Flayer Experiments: Strange creatures like Intellect Devourers and Cranium Rats are products of their terrifying experiments. Undead Variants: Alhoons are Mind Flayers that become undead through a dark process. Hive Mind Awareness: Stealth is nearly impossible against Mind Flayers due to their shared hive mind. Fragile but Deadly: Fighting them requires quick action and high intelligence saves because of their physical frailty. Elder Brain Command: Elder Brains are the central force controlling Mind Flayer colonies. Humor vs. Horror: Despite the terrifying nature of Mind Flayers, their lore is often discussed with dark humor. No Worship or Souls: Mind Flayers lack the concept of worship and do not possess souls. Central Antagonists: They make excellent primary villains or complex allies in tabletop campaigns. Good-Aligned Possibilities: Good-aligned Mind Flayers present unique narrative opportunities. Evil Representation: In most lore, Mind Flayers are depicted as inherently evil. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this week’s remastered episode of the RPGBOT.Podcast, we're feeling stunned, paralyzed, and maybe just a little charmed! Join us as we dive into the wild world of status conditions in DnD and Pathfinder. From the good ol’ days of DnD 3.0 to the modern mechanics that keep you blinded and restrained—we’re talking about how these conditions have evolved, what they say about the games we love, and how they can cripple your enemies or... you, if you're not careful! Whether you're a sneaky rogue trying to stun your foes or a DM looking to frighten your players, we’ve got tips and tricks to help you stay on top of your game. Give it a listen before you’re left petrified! Links RPGBOT.Podcast Episodes Initiative and Surprise – RPGBOT.Podcast S2E27 Stealth and Invisibility – RPGBOT.Podcast S2E43 Articles from RPGBOT.net How to Restrain Your Dragon DnD 3.x – Sorcerer/Wizard Supremacy Caster Spell List DnD 5e Players Handbook (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Pathfinder 1e d20PFSRD.com’s section on grappling – Look for links in the big yellow box Support Our Sponsors Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Spooktober alert! Ready to dive into the brain-slurping, tentacle-waving world of mindflayers?! In the latest episode of the RPGBOT.Podcast, we explore the charm of Illithids and their Elder Brain overlords (they’re like the worst bosses ever) Thralls? Check. Brain buffets? Check. Cooking tips for keeping your creepy squid colony fed? You betcha! Oh, and we might’ve figured out how to turn Miss Frizzle into your next D&D character... because why not? Tune in if you dare! But, um, watch your head... Summary Get ready for Spooktober with the RPGBOT.Podcast as the gang dives into the tentacled depths of mindflayers, D&D’s creepiest brain munchers. This episode is a buffet of hilarious and insightful takes on everything from the origins of the Illithid Empire to their Elder Brain overlords and weird thrall-based society. But it’s not all gloom and doom! The hosts bring their signature humor, even when discussing the highbrow topic of mindflayer cuisine (spoiler: brains are on the menu). They also tackle the real challenge of keeping a mindflayer colony fed—it's tough out there for a brain-eating squid-monster! Plus, if you’ve ever wondered how to channel your inner Miss Frizzle from The Magic School Bus into your next D&D character, they’ve got you covered. So grab your thinking caps (but watch out for mind flayers) and tune in for an episode that’s as spooky as it is side-splitting! Links DnD 5e 2014 Monster Manual (affiliate link) Monsters of the Multiverse (affiliate link) Planescape: Adventures in the Multiverse (affiliate link) Spelljammer: Adventures in Space (affiliate link) Volo’s Guide to Monsters (affiliate link) DnD 3.5 Lords of Madness (affiliate link) Futurama Why Must I be a Crustacean in Love Support Our Sponsors Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot Key Takeaways Mindflayers in D&D: Mindflayers are a staple of D&D horror lore, blending dark themes with a sense of unease and intrigue. The Illithid Empire's Legacy: The Illithid Empire boasts a rich and complex history, integral to the lore of mind flayers. Elder Brain Authority: Elder Brains are central to mind flayer society, serving as both leaders and key figures in their colonies. Colony Structure: Mindflayer colonies are organized around the Elder Brain, with a hierarchical system centered on its influence. Role of Thralls: Thralls play a crucial role in the daily operations and control within mind flayer societies. Conquest Ambitions: Mindflayers are driven by a desire to dominate the multiverse once more, seeking to reclaim their former glory. Disturbing Powers: The nature of mindflayer power, from psychic abilities to mind control, is deeply unsettling. Knowledge & Power: Mindflayers have a unique approach to both knowledge and power, driven by their insatiable hunger for control. Humor in Darkness: Humor can provide an enlightening contrast when discussing dark themes like mind flayers and their eerie traits. Preconceptions about Food: Many people hold preconceived notions about food preparation, which can be subverted in unusual contexts. Cooking Perceptions: The way food is cooked greatly impacts how it's perceived, even when discussing bizarre diets. Mind Flayer Diet: Mindflayers have a unique diet that consists mainly of brains and internal organs, adding to their horrifying image. Food Supply Challenges: Sourcing enough food to sustain a mind flayer colony is a major challenge, considering their unusual dietary needs. Population Dynamics: The population dynamics of mind flayers, from thralls to colony expansion, require careful planning and control. Cultural Perspectives: Shifting cultural views can alter our understanding and perception of creatures like mind flayers. Reproduction Complexity: The reproduction process for mind flayers is complex and deserves further exploration within their lore. Miss Frizzle in D&D: Miss Frizzle can be interpreted in fun and creative ways in D&D character creation, adding a quirky element. Humor & Depth: The podcast hosts enjoy blending humor with serious topics, making complex lore more accessible and engaging. Pop Culture in D&D: Engaging with pop culture characters like Miss Frizzle can enhance the D&D experience, bringing in new dimensions of creativity. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Get ready to spice up your next RPG session! In the latest RPGBOT.Podcast episode, we’re diving deep into the world of cooking in D&D and Pathfinder 2. Think Gordon Ramsay, but with more fireballs and way worse kitchen safety. Tune in for: Crafting rules & the chef feat Alchemical recipes that’ll make your potions jealous Whimsical rituals like the Butterfly Bender (yep, it's a thing) And, uh, charity streams... with cooking? Maybe? Listen now or risk burning your next in-game feast! SUMMARY Get ready for a tasty episode of RPGBOT.Podcast! In this hilarious conversation, the hosts tackle the culinary side of tabletop RPGs, proving that even in D&D and Pathfinder 2, food is no small fry. They serve up a buffet of topics, from crafting rules to the chef feat, sprinkling in the spicy reputations of Gordon Ramsay and Guy Fieri for good measure. They even chew on the idea of charity streams (perhaps featuring a few failed soufflés?). Plus, with alchemical recipes, food preservation mechanics, and Pathfinder’s Wandering Chef archetype, the hosts show how cooking can be both flavorful and dangerous. Whether it’s whipping up Butterfly Benders or debating the best snacks for gameplay, this episode is a full-course meal of laughs and creative gameplay ideas. LINKS DnD 2024 Player’s Handbook (affiliate link) Journeys Through the Radiant Citadel (affiliate link) Valda’s Spire of Secrets (affiliate link) 3.5 Something’s Cooking (affiliate link) Pathfinder 2e Tian Xia (affiliate link) Treasure Vault (affiliate link) RPGBOT.Podcast Food Survival Other Stuff Delicious in Dungeon Guy Fieri SUPPORT OUR SPONSORS Cantrip Candles https://rpgbot.net/candles dScryb https://dscryb.com/rpgbot EPISODE TAKEAWAYS Gordon Ramsay: More than just a tough critic, he stands up for restaurant workers. Guy Fieri: Once controversial, now a beloved chef and cultural icon. Food Mechanics in D&D: These mechanics enhance storytelling and add depth to gameplay. Crafting in Pathfinder 2: Complex but rewarding, crafting adds layers of strategy. The Chef Feat (D&D): A powerful feat that can significantly impact party dynamics. Alchemical Food in Pathfinder 2: Offers creative bonuses with quirky effects. The Battle Prawn Challenge: A humorous take on cooking mechanics in D&D. Food as a Storytelling Device: Food can serve as a creative tool to drive narrative in tabletop games. Memorable Gameplay: Integrating food mechanics into gameplay creates engaging and unforgettable experiences. Alchemical Items: Bring tactical advantages and flavor to the game. Wandering Chef Archetype: Offers unique mechanics and flavorful benefits to players. Food Preservation: Enables players to stockpile consumables for strategic use later. Buff Rituals: Rituals like Fortify and Brew offer significant in-game buffs. Butterfly Bender: A ritual that introduces humorous consequences for failure. Cooking Rituals: Create memorable moments in gameplay, adding fun and strategy. School of Gastronomy (Wizard Subclass): Emphasizes cooking-themed magic and mechanics, blending food with spellcasting. Describing Food in Detail: Detailed descriptions of food can deeply enhance player immersion. Temporary Hit Points from Monster Cuisine: Players can gain temporary hit points by cooking monster corpses. Cooking-Themed Gameplay: Balances fun and tactical importance, making sessions more engaging. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
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