SPOOKTOBER - HOW TO PLAY WEREWOLF THE APOCALYPSE: Actual Play Part II
Description
In Part II of our Werewolf the Apocalypse Actual Play, we enter Birgit Van Gelder’s Creepy House of Glitches—where werewolves transform, supernatural attacks strike, and... our audio equipment needs a blessing. Will our heroes defeat the mysterious intruder or will the real battle be against Wi-Fi demons and rogue microphones? Tune in for epic combat, unconscious allies, and the deep philosophical question: Why does tech always fail when things get spooky? Listen now, if you dare… just don’t blame us for any supernatural buffering.
Summary
In this hilarious and suspenseful second half our Werewolf the Apocalypse Actual Play episode of the RPGBOT.Podcast, the crew completes a thrilling RPG adventure—complete with supernatural chaos and… technical glitches. The scene is set in a spooky house belonging to none other than Birgit Van Gelder, a mysterious character whose backstory is as complex as the podcast’s audio problems.
As the tension builds, the team battles not only their game adversaries but also a rogue microphone and a few unexpected software crashes. Just as they’re about to face down a creepy intruder, the sound cuts out, leaving listeners to wonder: who will emerge victorious—our heroes or the glitch gremlins?
Cue intense combat mechanics, character transformations, and one very unconscious ally. Between strategizing their next move and fighting off supernatural baddies, the players also find time to contemplate life’s big questions—like why the Wi-Fi always fails at the worst moment.
Tune in for epic battles, emotional stakes, and some unforgettable Werewolf: The Apocalypse chaos that leaves the team with more questions than answers—and an introduction to some shady new factions. Don't worry, though; they promise the next episode will have fewer technical issues. Probably.
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Links
- Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
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Ash Ely
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Producer Dan
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