What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!
Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life
Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers!
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong.
Episodes 11-20 are discussed here! Spoiler alert if you haven't watched these episodes on Netflix yet, we invite you to go do so!
SPOILERS FOR SEASON 2 OF PRODIGY ON Netflix: Tonight Bubba and DJz discuss Dal's character progression and the special cameo's we've seen from our favorite Star Trek family over the years. What is Prodigy? You're missing out. check it out now on Netflix, streaming all of Season 1 and 2.
Bubba is back! But Why? And what is he doing? And what has he been up? And wait, what? theres a new star trek show in development? LET'S DISH
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage. 0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren’t spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek’s role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks
Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs 05:00 – Explaining sweepstakes rules & entry totals 12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.) 20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast) 30:00 – Drawing of 11 finalists begins 34:00 – Grand prize winner revealed 🎉 36:00 – Rules explained, “only takes one ticket” emphasized 37:00 – Transition to Talking Trek Gives Back charity kickoff 47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal 55:00 – Community banter, server shout-outs, side chatter 1:10:00 – STFC game talk begins, arc preview setup 1:30:00 – Forbidden tech discussion, economy balance 1:50:00 – Player loop feedback, refinery/cargo balance 2:00:00 – Design vs. implementation debate, credit to dev responsiveness 2:15:00 – Conversation about GM Connor’s letter, direct call insights 2:30:00 – Community feedback sessions & player impact 2:45:00 – More discussion on sourcing, upcoming ship balance 3:00:00 – Closing remarks, wrap-up, thanks to listeners
Here’s what we cover in this episode of Talking Trek Live: 00:05:20 — New Battle Pass & First Impressions “We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.” 00:06:30 — Unity Engine Update & Player Impact “So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.” 00:09:15 — DJz Comedy Take on Unity “They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’” 00:12:40 — Spox.club Devs Join the Stage “The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.” 00:15:00 — Resource Alerts Feature Demo “Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.” 00:20:30 — Upgrade Thresholds & Planning Tools “This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.” 00:29:50 — Future of Notifications & App Sync “Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.” 00:32:10 — Requirements Calculator & Long-Term Planning “It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.” 00:41:00 — Daily Loop Organization “This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.” 00:42:10 — Mission Tracking Feature Reveal “Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.” 00:47:40 — Practical Uses for Mission Tracking “I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.” 00:53:00 — Looking Ahead: v2 of Spox.club “This is just the beginning — the next version will be a true one-stop shop for players.” 01:04:20 — Alliance Management Tools “Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.” 01:16:10 — Event Calendar & Planning Features “This calendar lines up game events so you can finally prep instead of react.” 01:25:45 — Mid-Show Q&A with Players “We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.” 01:38:20 — Community Feedback on Spox.club “Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.” 01:52:00 — Deep Dive into Ship Progression “Tracking every requirement step turns shipbuilding from a guessing game into a checklist.” 02:07:40 — Economy Balance & Resource Concerns “At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.” 02:21:10 — Wrapping Up Player Questions “We don’t have all the answers, but the conversation makes the game better for everybody.” 02:34:00 — Closing Thoughts from the Devs “Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.” Thanks for listening and hanging out with Talking Trek Live!
00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & Strategy Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player Engagement Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player Strategies Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community Relationship Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking Ahead Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely’s potential, but critiques of execution. 1:25:00 – Closing Remarks Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...
Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.
Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.
Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!
Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.
This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!
Bubba Joe stops by to tell DJz to sit down (what else is new) and also finally admit to the world, that he actually loves hazards. And he's just in luck, cause Flashpoint will incorporate hazards for all in some form or capacity. Let's talk about what we know.