DiscoverTalking Trek: Star Trek Fleet CommandWhat is Wrong with G7? Players Sound Off
What is Wrong with G7? Players Sound Off

What is Wrong with G7? Players Sound Off

Update: 2025-10-15
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Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. 

here are your timestamps: 

00:00:00 – Opening chatter and unexpected “interloper” joins

00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7

00:06:00 – Breaking down launch bugs, errors, and frustrations from players

00:08:45 – Discussion of paywalls and time-gating in the G7 expansion

00:12:00 – DJz and Griffin counter with positive experiences from their alliances

00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?

00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence

00:21:30 – Server-sync bug explanations and talk of compensation for affected players

00:25:00 – DJz acknowledges communication failures but defends overall design intent

00:27:45 – Day-eight perspective – reminding players G7 is still new content

00:31:00 – Conversation shifts philosophical – how much patience should players have?

00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending

00:36:30 – Chat debate on refunds, spending habits, and game enjoyment

00:39:30 – Griffin compares Scopely criticism to consumer protest culture

00:42:00 – Community frustration vs. personal enjoyment – finding the balance

00:45:00 – Transition to listener participation and open-mic discussions

00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view

00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire

00:53:00 – DJz questions how this differs from earlier generations’ content

00:56:00 – K9 explains the problem of investment scale and reset fatigue

00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement

01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift

01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies

01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones

01:14:00 – Arguments over accessibility and alternate progression paths

01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players

01:22:00 – Finding middle ground – Veil as both opportunity and limitation

01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism

01:30:00 – Audience Q&A – who actually enjoys G7 so far?

01:33:00 – Positive reports from chat – players share early success stories

01:37:00 – Discussion about whales, catch-up mechanics, and compressed content

01:41:00 – Frustration over required alliance activity and dependency

01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate

01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design

01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter

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What is Wrong with G7? Players Sound Off

What is Wrong with G7? Players Sound Off

UltimatDJz