DiscoverBad Ideas about Writing55: Gamification Makes Writing Fun, by Joshua Daniel
55: Gamification Makes Writing Fun, by Joshua Daniel

55: Gamification Makes Writing Fun, by Joshua Daniel

Update: 2022-02-18
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Kyle Stedman (@kstedman) reads the bad idea "Gamification Makes Writing Fun," by Joshua Daniel (@FoxyJoshyD). It's a chapter first published in Bad Ideas about Writing, which was edited by Cheryl E. Ball (@s2ceball) and Drew M. Loewe (@drewloewe). Don't miss the joke: the author of the chapter is disagreeing with the bad idea stated in the chapter's title.


Keywords: avatar, design, gamification, gaming, ludic, play, procedural rhetoric


Joshua Daniel (previously published under Daniel-Wariya) is an assistant professor of rhetoric and professional writing at Oklahoma State University, where he also serves as associate director of First-Year Composition. His research interests involve the intersections of new media, computer games, and play, especially as they relate to the teaching of writing. He has published research about the ways people interpret and express both themselves and the world through the act of playing. He can be reached—and welcomes questions about his work—through his Twitter handle @FoxyJoshyD. (Slightly adjusted 2017 bio)


As always, the theme music is "Parade" by nctrnm, and both the book and podcast are licensed by a Creative Commons Attribution 4.0 International license. The full book was published by the West Virginia University Libraries and Digital Publishing Institute; find it online for free at https://textbooks.lib.wvu.edu/badideas.


All ad revenue will be split between the NAACP Legal Defense & Educational Fund and the Computers and Writing Graduate Research Network.

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55: Gamification Makes Writing Fun, by Joshua Daniel

55: Gamification Makes Writing Fun, by Joshua Daniel

Kyle Stedman