Description
Continuing on from episdode 57, part three of Iain’s rapidly expanding series about game design covers animation techniques.
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74 – Triangular Pixels
2017-06-1401:04:40
73 – Photography and Video special
2017-01-3154:59
72 – Holiday Special! And Internet controlled Stranger Things lights
2016-12-23--:--
71 – Part four of Iain’s guide to game design
2016-12-15--:--
70 – Part 3 of Iain’s guide to game design – animation
2016-11-2232:22
69 – Seb and Iain catch up on the latest hardware releases
2016-11-08--:--
68 – Seb wins the Lumen Prize Interactive Award
2016-10-12--:--
67 – Hacking classic Nintendo guns and going viral
2016-09-07--:--
66 – Jay Armstrong of Massive Monster
2016-08-06--:--
65 – VR with Pascal Auberson
2016-07-28--:--
64 – JavaScript electronics with Espruino
2016-07-18--:--
63 – Brexit shell-shock
2016-07-08--:--
62 – Regency Solitaire creator Jake Birkett
2016-06-2801:05:42
61 – Coding rainbows with Dan Shiffman
2016-06-20--:--
60 – Cate Huston talks to Seb about managing coders
2016-06-13--:--
59 – Lasers and Cathode Ray Tubes
2016-06-08--:--
58 – PixiJS with Mat Groves
2016-05-31--:--
57 – Part 2 of Iain’s guide to game design
2016-05-16--:--
56 – Vectors and pixels with Sara Soueidan & Mariko Kosaka
2016-05-09--:--
55 – Seb and Iain catch up on the news
2016-05-02--:--
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