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A Cube is Like a Building

A Cube is Like a Building

Update: 2024-06-03
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Description

Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.


Discussed in this episode:



Timestamps


0:00 - Introduction


5:22 - Generalists vs. Specialists and Contextual Knowledge


11:55 - Andy and Anthony’s Relationship to Architecture


16:48 - The Abstract Similarities between Architecture and Game Design


23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture


33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building


39:23 - The Industrial Revolution and Modernism


41:51 - Andy and Anthony’s Relationship with Modern Architecture


55:51 - Summary


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Musical production by DJ James Nasty.


Lucky Paper
PO Box 4855
Baltimore, MD 21211

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A Cube is Like a Building

A Cube is Like a Building

Andy Mangold and Anthony Mattox