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The Joy of Gaming with Richard Garfield

The Joy of Gaming with Richard Garfield

Update: 2024-06-24
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Description

Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.


⁠View all cards mentioned in the episode →⁠


Timestamps


0:00 - Introduction


1:49 - Welcoming Richard Garfield to the show


3:31 - How Richard got started modifying games


11:12 - How do you know when a game has gotten too complex?


17:37 -  Honers vs. Innovators


22:48 - Richard’s relationship to Cube


28:46 - On “Overdeveloped” Games


31:22 - The virtues of a wider power level band


43:09 - How to process feedback from players


46:58 - Is getting into nature an important part of Richard’s creative process


49:15 - The role of visual and narrative elements in games


55:00 - Designing a meta vs designing a game


58:10 - Richard’s current favorite games


1:02:56 - Richard’s game design book recommendations


Discussed in this episode:



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You can find the hosts’ Cubes on Cube Cobra:



If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:


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Musical production by DJ James Nasty.


Lucky Paper
PO Box 4855
Baltimore, MD 21211

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The Joy of Gaming with Richard Garfield

The Joy of Gaming with Richard Garfield

Andy Mangold and Anthony Mattox