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BldgAltEntf E057: Prototypenstadion

BldgAltEntf E057: Prototypenstadion

Update: 2024-07-09
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Die Folge haben wir am 03.07.2024 aufgenommen.


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Paper+O: Guybrush Threepwood gegen Donald Trump


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Buchner, Josef

Playing an Augmented Reality Escape Game Promotes Learning About Fake News Artikel

In: Technology, Knowledge and Learning, Ausg. 2024, 2024, ISSN: 2211-1670.

Abstract | Links | BibTeX

@article{Buchner2024,

title = {Playing an Augmented Reality Escape Game Promotes Learning About Fake News},

author = {Josef Buchner},

url = {https://doi.org/10.1007/s10758-024-09749-y

https://osf.io/yagnr/

https://escapefake.org/},

doi = {10.1007/s10758-024-09749-y},

issn = {2211-1670},

year = {2024},

date = {2024-06-19},

journal = {Technology, Knowledge and Learning},

issue = {2024},

abstract = {The spread of fake news poses a global challenge to society, as this deliberately false information reduce trust in democracy, manipulate opinions, and negatively affect people’s health. Educational research and practice must address this issue by developing and evaluating solutions to counter fake news. A promising approach in this regard is the use of game-based learning environments. In this study, we focus on Escape Fake, an augmented reality (AR) escape game developed for use in media literacy education. To date, there is limited research on the effectiveness of the game for learning about fake news. To overcome this gap, we conducted a field study using a pretest-posttest research design. A total of 28 students (14 girls, mean age = 14.71 years) participated. The results show that Escape Fake can address four learning objectives relevant in fake news detection with educationally desired effect sizes: Knowledge acquisition (d = 1.34), ability to discern information (d = 0.39), critical attitude toward trustworthiness of online information (d = 0.53), and confidence in recognizing fake news in the future (d = 0.41). Based on these results, the game can be recommended as an educational resource for media literacy education. Future research directions are also discussed.},

keywords = {},

pubstate = {published},

tppubtype = {article}

}

Schließen

The spread of fake news poses a global challenge to society, as this deliberately false information reduce trust in democracy, manipulate opinions, and negatively affect people’s health. Educational research and practice must address this issue by developing and evaluating solutions to counter fake news. A promising approach in this regard is the use of game-based learning environments. In this study, we focus on Escape Fake, an augmented reality (AR) escape game developed for use in media literacy education. To date, there is limited research on the effectiveness of the game for learning about fake news. To overcome this gap, we conducted a field study using a pretest-posttest research design. A total of 28 students (14 girls, mean age = 14.71 years) participated. The results show that Escape Fake can address four learning objectives relevant in fake news detection with educationally desired effect sizes: Knowledge acquisition (d = 1.34), ability to discern information (d = 0.39), critical attitude toward trustworthiness of online information (d = 0.53), and confidence in recognizing fake news in the future (d = 0.41). Based on these results, the game can be recommended as an educational resource for media literacy education. Future research directions are also discussed.

Schließen


Mit Escape Games kann man Kompetenzen zum besseren Erkennen von Fake News ausbauen. Dabei besprochen:



Paper+A: MOOC doch endlich!?


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Flerlage, Carolin; Bernholt, Andrea; Parchmann, Ilka

MOOCs in der Hochschullehre – Motive und Erwartungen von Lehrenden und Studierenden Artikel

In: Zeitschrift für Hochschulentwicklung, Bd. 18, Ausg. 1, S. 171–191, 2023, ISSN: 2219-6994.

Abstract | Links | BibTeX

@article{nokey,

title = {MOOCs in der Hochschullehre – Motive und Erwartungen von Lehrenden und Studierenden},

author = {Carolin Flerla
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BldgAltEntf E057: Prototypenstadion

BldgAltEntf E057: Prototypenstadion

Anja Lorenz, Oliver Tacke