CTRL, ALT, HACKED. Women In Gaming. Facing A Culture Of Stereotypes, Harassment, & Misogyny.
Update: 2025-11-07
Description
According to GamesIndustry.biz, a new study shows that over 40% of adolescent gamers in the US avoid media depicting women in a "stereotypical and harmful way." The Teens and Screens Report 2025 was conducted by the Center for Scholars & Storytellers at UCLA, and surveyed 1,500 adolescents, ages 10-24, about their experiences with gaming. In this special episode bolstered by a panel of women, host Amanda Glassner is joined by Charlie Osborne, Editor-at-Large for Cybercrime Magazine, and Taylor Fox, Media Coordinator at Cybercrime Magazine, to discuss the report's findings, recent examples of harassment against women in the gaming industry, and protecting players in this environment. • For more on cybersecurity, visit us at https://cybersecurityventures.com
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