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Computer Games in the Classroom: Frivolous Folk Devils or Powerful Learning Tools?

Computer Games in the Classroom: Frivolous Folk Devils or Powerful Learning Tools?

Update: 2007-10-11
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Derek Robertson discussed a number of games based pilots that he has initiated and supported in Scottish schools over the past year. He also delivered an impassioned and informed series of arguments as to why games based learning has a vital role to play in creating contexts for learning that resonate with and motivate the digital native that we now find in Scottish schools.

The benefits, practicalities and challenges of classroom use of games based learning was then explored via the the experiences and lessons learned from the range of games based pilot projects that the Consolarium has initiated over the past year. Those most likely to benefit includes those who work in all areas of academia, teachers, education managers, games industry partners and anyone with an interest in taking learning forward.
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Computer Games in the Classroom: Frivolous Folk Devils or Powerful Learning Tools?

Computer Games in the Classroom: Frivolous Folk Devils or Powerful Learning Tools?

Derek Robertson, LT Scotland