Dueling GMs 15 - Alignment: What is it (Lawful) Good For?
Description
Old school TTRPG players reminisce about the days of hardcore alignment restrictions. Not only did it provide a list of do's and don'ts, but it explained why certain characters had access to spells, items, and classes that others did not. In more recent editions of games, alignment has become more of a legacy feature that you can take or leave as you please.
Today, we talk through the black, white, and large spectrums of gray present in modern-day alignment understanding. Does it serve any purpose at all? Is it a system of morality, personality, or both? And is it possible to play an "evil" character without the underlying assumption that you're a murderous psychopath? If so, what does that look like? All of this and more on this episode!
We borrow heavily this week from http://www.easydamus.com/alignmentreal.html and highly recommend that you take some time to read that essay and the other articles on their site. We found them incredibly helpful.
And then, yap yer fool head off on Twitter! Rate the show and leave us a review! Tell a friend! It's a trifecta!