DiscoverDistributed, with Matt MullenwegEpisode 29: Dylan Field, Figma Co-founder, Talks Design, Digital Economy, and Remote Culture with Host Connie Yang
Episode 29: Dylan Field, Figma Co-founder, Talks Design, Digital Economy, and Remote Culture with Host Connie Yang

Episode 29: Dylan Field, Figma Co-founder, Talks Design, Digital Economy, and Remote Culture with Host Connie Yang

Update: 2021-11-19
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Nearly ten years ago, Dylan Field and Evan Wallace turned a Thiel Fellowship into a solution to the ‘single source of truth’ problem for design systems. 





Their interest in design collaboration and WebGL laid the foundation for the origin story of Figma, today’s ubiquitous browser-based design tool — and rapidly-growing company.





“The more (we) pulled this thread, the more we learned there’s so much to do in terms of making design better, and in making it so more people can access design within the organization,” says Dylan of their early pursuis. (Spoiler: drone technology was a runner up in their technology explorations).  





The latest episode of the Distributed podcast pairs Dylan, Figma’s CEO and Co-founder, and guest host Connie Yang, Head of Payments Design at Stripe, with past design leadership posts at Coinbase and Facebook.  





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Connie’s passion — uncovering the bits of magic surrounding us in everyday life — guides their friendly dialogue from design to remote culture and much more. Early in the show, Dylan shares what he’s learned about instilling culture in a rapidly-growing company, especially amid the changes brought on by the pandemic. “The main thing that changes once you go from in-person to remote is you can no longer rely on physical context to instill culture,” says Dylan. “It matters even more to elevate the role of design, and elevate anything you think is really important in that digital context.”





Dylan also builds on a recurring Distributed podcast theme over the past year, adding “It’s really important to be intentional about creating serendipitous moments.” Figma’s playful approach to collaboration influenced its recently-launched FigJam, a digital whiteboard that can help fill the need for serendipity.  





Dylan speaks with the unique authority of a tech leader who has not only prioritized design but, with his team and products, greatly influenced it in a way that seems to have happened just in time for distributed collaboration. 





“We’ve gone from a physical economy to a digital economy. I don’t think these are new trends or new things that happen but now, all of a sudden it happened all at once, and accelerated massively,” he says, echoing Matt’s May 2020 post Gradually, Then Suddenly





“I think that we’re seeing every part of the economy shape around design,” says Dylan, noting how Figma has even observed collaboration in the product, beyond design, on days when other workplace chat tools were down.





Why does it matter? Because now, Dylan says, “Design leads to winning.” 





Thank you to both of our guests for this latest episode of Distributed. We hope you enjoy it.





The full episode transcript is below.









***





CONNIE YANG:  Hey everyone, welcome to the Distributed Podcast. I’m your host for today, Connie Yang. I am the Head of Payments Design at Stripe and I want to give a  huge thanks to Matt  Mullenweg for allowing me the opportunity to host this podcast. 





I am super excited to have an opportunity to talk to one of the leaders in advancing design technology and changing how we all in the industry work together. Dylan Field is not only co-founder and CEO of Figma, a collaborative design tool used by some of the biggest design teams in the space, he is also a leading advocate for bringing more designers into companies and the importance of the role of design in building successful products. He is also a huge proponent of community and an open source approach to design. 





Dylan, thank you so much for joining us today.





DYLAN FIELD:  Thanks, Connie. It’s really good to see you.





CONNIE:  Good to see you too. Dylan, before we even get into Figma and all the momentum you’ve built let’s start by talking about design itself. 





DYLAN:  Okay.





CONNIE:  It seems like you had some amazing insight nearly ten years ago now on the importance of designers on teams, the way we work with one another and how we work with even non-designers. What did you discover about design in those early days that motivated you to dive into this world of design and creativity?





DYLAN:  Yeah so I’ve always been interested in design and excited about design product. But I think I started getting really excited about and interested in how do we make design tools better when I started working full-time as a design intern at Flipboard. And at the time I was kind of watching how the tools worked, we were in Fireworks pretty much every single day and collaborating through a Dropbox folder. 





We kind of had attempts to do a blog where we could post work in progress but honestly all the collaboration was kind of a mess and that was with a very design-forward team. Flipboard was very excited about let’s go make.. Flipboard was really into let’s go make design a really core part of the product experience and how we build product. 





And leaving Flipboard I was thinking a lot about creative tools with my co-founder Evan and should we go and build a company around this. And on the list was always design. We thought this would be a great area to go into is interface design but we weren’t sure the market was big enough. But honestly it was. Once we figured out that the market was there, the problems were very clear. 





It was.. the experience of designing product was not synchronous at all. It was you had all these different sources of truth, there was no one source of truth you could rely on. I remember the version problem where you have final underscore, final underscore two, you never know which one is the latest version. 





And then I started interviewing people at larger organizations and would hear stories about how a file would go halfway across the org at a super large enterprise and suddenly you’ve got some random product manager somewhere who’s mad at some other product manager because they think they’re doing something that they’re not even doing anymore because that was like two months ago. And the single source of truth problem was really huge. 





I think as we started to think about okay, what does it take to scale design teams up, design systems are incredibly important in that role and without a design system, it was really hard to keep things consistent or scalable. The more we pulled this thread, the more we learned in terms of there is so much to do in terms of making design better. And also so much to do in terms of making it so that more people can access design within the organization.





And I think we started to have this thesis about it’s just really important to get more people to do more design and for companies to invest more in design and that’s  how companies will win or lose in the future. And I think that has played out and is playing out now, which is really exciting to see.





CONNIE:  Yeah, I mean now has been a really interesting time.





DYLAN:  Yes.





CONNIE:  Especially for Figma, right? So we’re almost two years into the pandemic, lots of change, what are some of the top trends that you’ve seen change with designing remotely and the way that we work? 





DYLAN:  I think there’s a lot of changes generally in the way that work happens right now, especially for teams that were not distributed before. The teams that have been dist

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Episode 29: Dylan Field, Figma Co-founder, Talks Design, Digital Economy, and Remote Culture with Host Connie Yang

Episode 29: Dylan Field, Figma Co-founder, Talks Design, Digital Economy, and Remote Culture with Host Connie Yang

Distributed Editors