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From Call of Duty to Marvel Rivals: Balancing Risks and Fun in Game Direction with Thad Sasser

From Call of Duty to Marvel Rivals: Balancing Risks and Fun in Game Direction with Thad Sasser

Update: 2024-10-01
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Episode Description: In this episode, we dive into the world of game development with Thaddeus Sasser, Game Director of Marvel Rivals at NetEase. Thad shares his journey from working on major franchises like Call of Duty and Battlefield to leading the development of Marvel Rivals. We discuss the challenges of balancing creative vision with stakeholder expectations, bringing iconic Marvel characters to life in a hero shooter, and the final push towards the game’s highly anticipated launch. Whether you’re a game developer, a Marvel fan, or someone interested in the behind-the-scenes of game design, this episode offers invaluable insights.

Timestamps & Key Takeaways:

  1. [02:15 ] Announcing Marvel Rivals at Gamescom Thad talks about the excitement and relief of announcing Marvel Rivals' release date and the addition of Captain America and Winter Soldier. He shares how this announcement has energized the team as they enter the final stages of development.
  2. [08:40 ] What Does a Game Director Do? Thad explains the role of a game director, detailing how it involves holding the creative vision, managing the team, and making crucial decisions that keep the project aligned and moving forward. He emphasizes the importance of leadership and inspiring the team.
  3. [15:30 ] Balancing Marvel’s Vision with Creative Freedom We explore the challenges of working with a huge IP like Marvel. Thad discusses how his team collaborates with Marvel to ensure characters stay true to their origins while still pushing gameplay boundaries to surprise and delight players.
  4. [21:50 ] Designing Characters and Team Synergy in Marvel Rivals Thad dives into the process of designing diverse heroes with unique abilities and how they ensure balanced and engaging gameplay. He shares how characters like Spider-Man are adapted to maintain their iconic traits while offering a fresh gameplay experience.
  5. [28:10 ] Lessons Learned from Past Franchises Reflecting on his work on games like Call of Duty and Battlefield, Thad shares the importance of iteration, feedback, and making tough cuts in the development process. He explains how these experiences have shaped his approach to Marvel Rivals.
  6. [35:00 ] The Next Steps for a Game Director Thad discusses potential career paths for game directors, from moving into studio-level design roles to starting their own studios. He reflects on his passion for staying hands-on with the creative process and being the vision holder for projects.

Key Quotes:

  • “You have to push the boundaries of the franchise to surprise and delight players while staying true to the core IP.”
  • “There’s a moment when you find the fun, and that’s what keeps you hooked.”
  • “I love being the vision holder and part of the creative process.”
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From Call of Duty to Marvel Rivals: Balancing Risks and Fun in Game Direction with Thad Sasser

From Call of Duty to Marvel Rivals: Balancing Risks and Fun in Game Direction with Thad Sasser

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