DiscoverGaming Tech Brief By HackerNoonHow to Optimize Work With Collisions in Unity
How to Optimize Work With Collisions in Unity

How to Optimize Work With Collisions in Unity

Update: 2024-07-17
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This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.

Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work

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The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

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How to Optimize Work With Collisions in Unity

How to Optimize Work With Collisions in Unity

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