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Innovation in Game Design with James Wallis

Innovation in Game Design with James Wallis

Update: 2024-03-14
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This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.


Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?


The show notes for this one are friggin packed.


Further Reading:


Ludonarrative Dissidents podcast and season 3 Kickstarter


The Extraordinary Adventures of Baron Munchausen and on Wikipedia


Nordic Larp book by Jaakko Stenros and Markus Montola


Nordic Larp wiki


Fairweather Manor, the Downton Abbey larp


The Diana Jones award


Dominion, the deckbuilder board game by Donald X. Vaccarino


Blades in the Dark by John Harper


My blog post Calvinballing a Whole Campaign


Star Crossed by Alex Roberts


Dread by Epidiah Ravachol


Apocalypse World by Meguey and Vincent Baker


The Beast by Naked Female Giant


The Crew by Thomas Sing


Thousand Year Old Vampire by Tim Hutchings


Bluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah Doom


The Well Played Game by Bernie de Koven


Socials


James Wallis on Bluesky and dice.camp.


Sam on Bluesky and itch.


The Dice Exploder blog is at diceexploder.com


Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.


Join the Dice Exploder Discord to talk about the show!

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Innovation in Game Design with James Wallis

Innovation in Game Design with James Wallis

Sam Dunnewold