DiscoverDirtypool Pinball - PODCAST - An Exploration Of The Pinball IndustryMeet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming
Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming

Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming

Update: 2025-10-30
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The next stop in our Winchester Mystery House series introduces Eric Priepke — the software engineer and programmer behind the house’s mind-bending code. From scripting the complex logic that ties every haunted room together to balancing the chaotic layers of light, sound, and animation, Eric helped the house come alive in ways that only a true programmer could appreciate. His precision work is what makes each mode flow seamlessly into the next, turning chaos into a ghostly symphony of logic.





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00:00:00 – Introducing Eric Priepke and the brains behind Winchester’s code


00:01:07 – Falling into pinball from early computer life and ISP work


00:03:22 – Color DMD days and the puzzle-solving mindset that shaped him


00:05:50 – From Cactus Canyon rewrite to meeting Scott Danesi at Expo


00:07:29 – How Spooky Pinball led to Barrels of Fun and Rick and Morty


00:08:41 – Keeping passion alive when creative work becomes a job


00:09:52 – Transitioning from Dune to Winchester and tackling room logic


00:12:21 – Inside the Mission Pinball Framework and its pros and limits


00:14:52 – Making complex lighting and display code work efficiently


00:16:55 – Open-source curiosity vs. licensed reality – why code stays closed


00:18:44 – Lighting design teamwork with Trent and crafting attract modes


00:20:08 – Power efficiency tricks using RGBW LEDs and white channels


00:21:22 – Texture memory juggling for dual displays and transparency limits


00:24:10 – Taming the turntable – how to spin safely without chaos


00:26:49 – First seeing Winchester fully dressed at Expo and initial awe


00:28:24 – Balancing updates across Labyrinth, Dune, and Winchester


00:29:58 – How good is Eric at pinball? (And Jeff’s scale of doom)


00:31:00 – Tall people, low doorways, and genetic pinball theories


00:33:06 – Why both hate video modes and love mechanical mini-games


00:35:10 – Handling airballs and impossible switch orders in real pinball


00:38:09 – Lighting philosophy – purposeful, not constant spectacle


00:39:39 – Spirit Energy mode – turning a multiplier into a sensory moment


00:45:00 – How audio collaboration reshaped Barrels’ internal workflow


00:46:20 – Learning the audio side – Eric on trusting Jeff’s instincts


00:47:24 – David Van Es drops in – team gratitude and Expo reflections


00:48:19 – Coding empathy – making early gameplay rewarding for everyone


00:50:05 – Advice for coders who want to cross into pinball


00:51:04 – Hidden features still to come – yes, more flashers are coming


00:53:13 – 3 000 plays later – feedback loops and show-floor lessons


00:54:23 – Dune’s quiet comeback – how word of mouth changed minds


00:56:02 – Running down Eric’s 12-game collection in 30 seconds flat


00:59:35 – The Raven thing...


01:00:46 – Would he rather own Raven or Bone Busters? The answer burns bridges


01:01:35 – Closing thoughts – why he codes, creates, and keeps building worlds





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Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming

Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming

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