DiscoverDirtypool Pinball - PODCAST - An Exploration Of The Pinball IndustryMeet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design
Meet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design

Meet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design

Update: 2025-10-21
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The first in a new series diving into the artists, engineers, and mad scientists behind Winchester Mystery House. We sit down with UI artist, 3D modeller, and graphic designer Joshua Clay to talk about what it takes to shape the look and feel of Barrels of Fun’s most ambitious game yet. From haunting interface layouts to the subtle textures that bring the mansion’s ghostly charm to life — this episode opens the door to the minds that built the house.





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00:00:00 - Cold open and the idea behind “Meet the Team…”


00:01:02 - Introducing Joshua Clay and his creative role


00:02:11 - Why the Winchester Mystery House fits pinball perfectly


00:03:05 - From Dune’s desert to Winchester’s hallways: shifting tone


00:04:09 - Building rooms from reference photos and architectural plans


00:05:02 - How to give each room personality through 3D lighting


00:06:17 - Modeling tricks learned from gaming UI projects


00:07:25 - Adapting mobile design instincts to pinball readability


00:08:13 - The rotating turntable—what it adds to the gameplay experience


00:09:04 - Getting motion and texture right on the spinning floor


00:10:27 - Collaboration between 3D art and mechanical design


00:11:18 - Music, sound, and visuals syncing across modes


00:12:35 - Ghost shader experiments and the “spectral fog” look


00:14:10 - The eerie charm of the planchette animation


00:15:39 - Why Winchester’s visual tone avoids clichés of “haunted” games


00:16:53 - Giving players orientation through UI glow and camera framing


00:18:05 - Why the team went pre-rendered instead of real-time


00:19:12 - Tools of the trade—Blender pipelines, lighting templates, and asset reuse


00:20:26 - Voice-over direction and the concept of a haunted tour guide


00:22:01 - Early concepts that didn’t make the cut (and why)


00:23:15 - Using color cues for different areas of the mansion


00:25:07 - The challenge of layering UI over a busy playfield


00:27:14 - When readability trumps realism in pinball design


00:29:46 - Working with Karl DeAngelo to balance clarity and mystery


00:32:02 - Ghost animations that behave differently per room


00:34:10 - Special effects inspired by old horror films


00:36:20 - How shadows became storytelling devices


00:39:33 - Scene transitions that match game rhythm and music beats


00:42:18 - The evolution of the match sequence on the planchette


00:45:41 - Fine-tuning glow intensity for llighting


00:47:50 - Making each mode feel like its own short film


00:50:11 - Expo debut and reactions from players seeing the visuals live


00:53:06 - Last-minute bug hunts and shader optimizations


00:55:39 - Lessons learned moving from still renders to gameplay integration


00:58:12 - The emotional payoff: when the house feels alive


01:00:27 - What Joshua’s most proud of in the final build


01:03:19 - Looking ahead


01:05:46 - Closing reflections and the philosophy behind good pinball design


01:07:20 - Credits, laughter, and post-show wrap-up





#DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #Pinball #PinballMachine #PinballCommunity #PinballPodcast #PinballInterview #GameDesign #3DModeling #UIArt #GameArt #HauntedHouse #RetroGaming #Arcade #PinballLife #PinballTalk #ArcadeCulture #GamingCommunity #PinballDesigner #GamingArt #HauntedPinball #GameGraphics #BehindTheScenes #PinballAddict #ArtOfPinball #PinballHistory #PinballWorld #PinballStory

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Meet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design

Meet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design

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