DiscoverWhat Is Roleplay?What is Roleplay #11 – Design with Guilherme Gontijo
What is Roleplay #11 – Design with Guilherme Gontijo

What is Roleplay #11 – Design with Guilherme Gontijo

Update: 2023-11-14
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Welcome to Episode 11 of ‘What Is Roleplay?! 
This episode we are joined by Guilherme Gontijo to discuss Design



  • How design is very similar across the board, and how the differences often just come down to execution?

  • Why does design matter?

    • It is more than just style or a taste aesthetic

    • Design is more about translating ideas on the abstract plane into visuals

    • Good design helps roleplay games (RPG) creators to communicate the ideas, mood and feel of a game visually

    • You can fit a whole lot of fun into a small amount of space with good design



  • The DIY ethos and how the punk spirit has influenced the Indie RPG scene

  • Funding the beauty in both minimalist as well as heavily illustrated RPGs such as MÖRK BORG

  • The major importance of remaining faithful to ideas – starting at the essence of the idea and allowing it to inform the design. Making an alliance with the idea and not allowing outside influences to change it & allowing open ended questions to remain.

  • Italian ‘Giallo‘ horror movies and their influence on Gontijo’s game Blurred Lines

  • Listen as CM Lowry & Gontijo live design a new game where monks fall into temptation to one of the seven deadly sins and end up in a sepia hell where everyone is in perpetual motion. The working title? ‘No Rest for the Wicked!’


Links to things we discussed:


Games:



Books, Authors & Publishers:



More about Guilherme



More about Us



With music generously provided by:
Powerplant & Imploders.

The post What is Roleplay #11 – Design with Guilherme Gontijo first appeared on Beyond Cataclysm.

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What is Roleplay #11 – Design with Guilherme Gontijo

What is Roleplay #11 – Design with Guilherme Gontijo

Beyond Cataclysm