GCAP Recap II 2022
Description
Live from Melbourne... it's GCAP Recap II. In this limited series we Recap our day by day at GCAP.
In our second GCAP Recap for 2022 we're talking about our takeaways from:
Talks
๐ค Keynote: Voltrons Will Save Us--Flexible Collaboration Structures in the Information Age
๐คPROG ROCK ODYSSEY: Designing the Artful Escape (Johnny Galvatron)
๐ฃ A series of quiet conversations (Alexander Swords)
๐ Data-driven narrative and narrative analytics (Emma Losin, Rebekah Little)
๐จ State of the (technical) Art - A Tech Artists Panel (Teja Godson, Chris Murphy, Dan Elliot, Hannah Grace)
๐โโ๏ธUI Animation: The Art of making Buttons Move (Emmanuel Jr Vasquez)
โ UE5 to 10: Easy techniques to make your scene look Unreal (Chris Murphy)
๐ Building a Better Industry - Australiaโs First Union for Game Workers (Tim Colwill, Jill McCabe)
๐ฉโ๐ป Don't quit your day job: How to survive making games on the side (Brendan Keogh)
๐ Throwing Shade: How to Yassify Your Game (Teja Godson)
๐พ 1001 ways to draw an object: An isometric pixel art tutorial (Angus Doolan)
๐งถ Logos for Games (Ben Harmon)
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