DiscoverFuture of Consumer MarketingHow Text-Based Games Win Without Graphics: Live-Action Strategy
How Text-Based Games Win Without Graphics: Live-Action Strategy

How Text-Based Games Win Without Graphics: Live-Action Strategy

Update: 2025-11-03
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In this episode of The Future of Consumer Marketing, host Andres Figueira interviews Deniz Kural, Director of Product Marketing at Candywriter, the Miami-based studio behind BitLife. BitLife is a text-based life simulator that has captured millions of players with its unprecedented depth, cultural relevance, and ability to let players role-play literally any life path imaginable. Seven years after launch, the game continues to dominate its category through hyper-culturalization, consistent community engagement, and innovative marketing approaches that bridge traditional entertainment marketing with mobile gaming's unique demands. Kural shares hard-won insights from his journey through consumer goods giants like Coca-Cola and Durex, to mobile gaming powerhouses like Supercell and Rovio, revealing how entertainment marketing must balance immediate ROI pressures with long-term brand building.


Topics Discussed:

  • Structural differences between traditional consumer marketing and mobile gaming marketing

  • The tension between tactical ROI-driven marketing and strategic brand building in gaming

  • Building and scaling influencer-first content strategies for text-based games

  • Hyper-culturalization as a competitive moat in mobile gaming

  • Community management as a cost-effective growth driver vs. paid user acquisition

  • The role of product marketing in entertainment companies

  • Adapting live-action video creative for games without traditional graphics

  • Creating revenue-share creator programs to drive sustainable content generation

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How Text-Based Games Win Without Graphics: Live-Action Strategy

How Text-Based Games Win Without Graphics: Live-Action Strategy

The Global Talent Co.