DiscoverLBX CollectiveSound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!
Sound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!

Sound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!

Update: 2025-09-16
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Sponsored by Intercard

On this week's Sound Off with Kevin Williams we examine the evolving landscape of location-based entertainment, from terminology debates to financial challenges and technological innovations. The episode explores how traditional experiences are being reimagined through gamification, VR evolution, and the resurgence of mall arcades.

• Debate over industry terminology: "facility" versus "venue" for describing entertainment spaces
• Cinema industry seeing Gen Z and Gen Alpha as potential saviors of traditional business models
• Financial restructuring at Pinstripes with bankruptcy protection affecting 18 facilities and 900 employees
• Clear Hill launching unattended "Fun Hub" entertainment concept with no on-site staff
• Kiddleton (Genda North America) partnering with Walmart for seven attended-less entertainment venues
• Chuck E. Cheese returning to Australia after a failed 1981 attempt due to naming challenges
• Mall arcades experiencing resurgence, filling retail spaces left vacant by online shopping
• VR evolution continuing with LAI Games' Ubisoft All-Star VR replacing Virtual Rabbids
• Trend toward "screen deluxe" systems offering immersive experiences without VR headsets
• AI challenges including data collection concerns, copyright claims, and reliability issues
• Kevin's partnership announcement with Augmented World Expo (AWE) as advisor


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Sound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!

Sound Off #90 - Arcade VR falters, can Gen Alpha save cinema, and more!

Brandon Willey