Weather Machine
Description
In episode 39, we review Weather Machine by Vital Lacerda and published by Eagle-Gryphon Games! First, we chat about what is bringing us joy: Galactic Cruise, Kinfire Council, Lightning Train, and Brightcast.
Weather Machine is a crunchy, crunchy game for 2-4 players (a Solo mode is included with the Upgrade Pack). The players are scientists working with Professor Lativ to refine his weather machine in order to take control of the planet’s weather. Unfortunately, the initial design of Professor Lativ’s weather machine caused a “butterfly effect” when used, which improved weather locally but worsened it elsewhere on the planet. The government has stepped in to help you and Professor Lativ improve the weather machine by providing subsidies and assisting with extreme weather events caused by running the prototype. Players maneuver between Supply, the Government’s Weather Machine, Lativ’s Lab, and R&D. Each space requires area specific resources to take the corresponding action(s). Efficiently manage your vouchers, robots, and machine parts and publish your findings regarding the weather machine, and you may just become known as the savior of the world.
We’re three Lacerda’s in now, and all three games land a bit differently for each of us. We do agree Weather Machine’s theme is the most abstract compared to Lisboa and Kanban EV, and that does make it a bit harder to grasp. We’re looking forward to our next play!
Get to know us @ https://lnk.bio/BoardGameHomies
Timestamps:
00:33 - Galactic Cruise
06:00 - Kinfire Council
9:34 - Lightning Train
15:13 - Brightcast
18:36 - Weather Machine Introduction and How to Play
22:45 - Production, Components, and Artwork
36:25 - Gameplay
55:12 - Final Thoughts
1:04:15 - Who is this game for?