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Jamie Smith: The Art & Science of Video Game Design

Jamie Smith: The Art & Science of Video Game Design

Update: 2024-04-09
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In this episode I'm speaking to Jamie Smith - Principal Game Designer at People Can Fly studio. We talk about the art and science behind the world of video game design and discuss the delicate balance game designers strike between historical accuracy and immersive gameplay as they transform regular game design into an extraordinary experience.
We also talk about the BAFTA academy, the selection process for the games, and the responsibility of being a jury member. Lastly Jamie offers practical advice for young game enthusiasts embarking on their journey in the games industry.
Hope you'll enjoy it!
0.00 - 5:00 How you got into Games?
5:00 - 8:00 How you entered the industry? 
8:00 - 12:00 What do you look for in people when they apply for roles in your team? 
12:00 - 15:00 Importance of historical context when designing a game
15:00 - 19:00 Combat Design
19:00 - 21:00 What games do you play? 
21:00 - 25:00 What separates a good game designer from an average one?
25:00 - 27:00 Pick rate
27:00 - 30:00 Improving your knowledge library
30:00 - 34:00 BAFTA Games Awards
34:00 - 36:00 Experience of being a lecturer
36:00 - 41:00 Advice for younger generation
41:00 - 47:00 The current state of the games industry
47:00 - 51:00 Experience that shaped you
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Jamie Smith: The Art & Science of Video Game Design

Jamie Smith: The Art & Science of Video Game Design

Tomas Ramoska