DiscoverByteActionRich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio
Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Update: 2024-06-19
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In this episode I'm speaking to Rich Barham - an experienced Studio Lead, Executive and a GM. We talk about his journey from helping to launch a wildly successful World of Warcraft franchise to his experience with building Antimatter Games and his impact in building studios for Riot Games and Zenimax.
We also discuss the current state of the industry, the hoops that indie studios need to jump through in order to sign a publishing deal and the difficulties that the current generation of young developers is facing.
0.00 - 6:00 First encounters with video games
6:00 - 22:00 Blizzard days
22:00 - 29:00 What’s going on with the games industry today?
29:00 - 36:00 How different was the games industry 5-10 years ago?
36:00 - 26:00 What challenges are the young people in the games industry facing?
41:00 - 55:00 Building Antimatter Games
55:00 - 1:01:00 Building a successful studio from scratch nowadays. What would it take?
1:01:00 - 1:05:00 Who were your mentors during your journey?
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Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

Tomas Ramoska