DiscoverByteActionJesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios
Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios

Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios

Update: 2024-09-02
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This time I'm joined by Jesus Bosch.


Jesus is a General Manager @ Product Madness, and previously a Founder & CEO at Starloop Studios.


In the podcast we discuss Jesus experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people, we also talk about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful.


It was great meeting Jesus, and learning from him and his experience. Hope you will enjoy listening to it!


00:00 Introduction & 2024 hiring market


02:22 What do you do at Product Madness?


05:20 How did you enter the industry?


06:54 Starloop Studios


14:58 What defines a successful company?


16:44 When should you consider adding HR to the team?


18:17 When should you pivot?


22:19 What games do you play currently?


23:25 Things you look for in people when hiring


27:22 The impact of wrong hires


30:45 Most challenging time in the career


33:09 Being let go in Europe vs ROW


34:31 How do you continue growing as a leader?


38:21 Investment vs Publishing deals


42:15 Finding work for hire gigs back in the day


45:33 Advice for younger generations


46:38 What the future holds for you?




Product Madness: https://www.productmadness.com/


Product Madness careers: https://aristocrat.wd3.myworkdayjobs.com/AristocratExternalCareersSite?hiringCompany=410fe4438ac610086a9d308831790002



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Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios

Jesus Bosch: From Start-Up to Scale-Up, Building Gaming Studios

Tomas Ramoska