Randomness Revisited — Strategy vs. Tactics in Game Design
Description
Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded.
View all cards mentioned in this episode
Discussed in this episode:
- Stardew Valley
- bdouble0 on YouTube
- Florian Gadsby on YouTube
- Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness
- Andy’s coaching video with Brian Coval
- The Cascade Cube
- Ben Brode on the Search Engine Podcast
- Edward Snowden on the Joe Rogan Experience
Timestamps
0:00 - Introduction
6:29 - Input Randomness vs. Output Randomness
10:05 - Strategy vs. Tactics
21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction?
39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy
46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory
52:05 - Neverwinter Hydra vs. Carnage Tyrant
59:58 - Randomness laundering skill disparities
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Musical production by DJ James Nasty.