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Randomness Revisited — Strategy vs. Tactics in Game Design

Randomness Revisited — Strategy vs. Tactics in Game Design

Update: 2024-09-09
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Description

Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded.


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Discussed in this episode:



Timestamps


0:00 - Introduction


6:29 - Input Randomness vs. Output Randomness


10:05 - Strategy vs. Tactics


21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction?


39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy


46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory


52:05 - Neverwinter Hydra vs. Carnage Tyrant


59:58 - Randomness laundering skill disparities


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Randomness Revisited — Strategy vs. Tactics in Game Design

Randomness Revisited — Strategy vs. Tactics in Game Design

Andy Mangold and Anthony Mattox