S01E14 Is Crunch Still Present In The Video Game Industry?
Update: 2024-06-05
Description
Creating video games is a thing of passion and collaboration. Prized by many people who desire to find a balance between their work opportunities and their artistic wants, working in gaming is nevertheless prone to overtime – or 'crunch', as known to industry insiders – and other uncomfortable situations in the workplace as a result of unmet deadlines and lofty ambitions.
In this week's episode, our host, Jordan, discusses whether crunch is a thing of the past or is still present in the industry with an outstanding guest list: Nick Harper (Studio Head at Lively), Declan Paul (Founder & Managing Director at Inferno Studios) and Seb Downie-Blackwell (Partner/Head of Production at Remote Control Productions).
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