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» Age of Empires (or, How Microsoft Got in on Games) The Digital Antiquarian

» Age of Empires (or, How Microsoft Got in on Games) The Digital Antiquarian

Update: 2024-03-31
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We don’t have a strategy to do a $200 game console that is a direct competitor to what Nintendo, Sega, and Sony are doing…
— Bill Gates, June 1996



It’s hard to overstate the scale of the real-time-strategy deluge of the late 1990s. For a period of several years, it seemed that every studio and publisher in the industry was convinced that duplicating the gameplay of Blizzard’s Warcraft and Westwood’s Command & Conquer franchises, those two most striking success stories in the business of computer games since Myst and DOOM, must surely be the digital equivalent of printing money. In the fall of 1997, Computer Gaming World magazine counted no fewer than 40 RTS’s slated for release during the coming Christmas season alone, to go along with the “nearly 20” that had already appeared with names ot…



Originally From https://www.filfre.net/2024/03/age-of-empires-or-how-microsoft-got-in-on-games/



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» Age of Empires (or, How Microsoft Got in on Games) The Digital Antiquarian

» Age of Empires (or, How Microsoft Got in on Games) The Digital Antiquarian

Jimmy Maher