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League of Legends in 3 bits

League of Legends in 3 bits

Update: 2024-11-07
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Description

Tristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes:



  • Battling Toxicity - The famed stigma behind the game’s community and ways in which Riot has been using the power of design to fight it

  • Summoners Rift - The balance, the build, the blisters

  • Comeback Mechanics - Maintaining the thrill over long session times through strategies and tactics




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3-Bit Design: @3bitdesign


Oliver - @oliverwauters


Tristan - @theatrewalker


Or email - 3bitdesign@gmail.com




Some References:


Unsolved League of Legends Mysteries With Lead Designer Greg Street - Ars Technica, video interview


How Learning League of Legends Helps Me Understand Game Design - Bryant Francis, Game Developer (article)


Riot Games | Game Design Masterclass - BAFTA Guru (video)


Game Design: Every Game is an Epic Quest - Riot Games (video)


Creating League of Legends Champions: Our Production Framework Revealed - GDC talk (video)


An MDA Analysis of “League of Legends” - David Tran, Medium (article)


Design Club - League of Legends: Summoner's Rift - Level Design Analysis - Extra History (video essay)


Balancing League of Legends for Every Player, from Bronze to Bengi - Greg Street, GDC talk

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League of Legends in 3 bits

League of Legends in 3 bits

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