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Unpacking in 3 bits

Unpacking in 3 bits

Update: 2024-10-03
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Description

Tristan and Oliver are once again joined by very special guest Ioana-Iulia Cazacu, as they open the wonderful box of wonders that is Witch Beam’s Unpacking to unpack it into these three bits:



  • Impactful Representation - The importance and effectiveness of a story with queer representation, being told in a game that leaves much to the player’s own interpretation

  • Personal Touch - Freedom of choice in a puzzle game, and the emergent narratives it creates in a story driven context

  • Hyper-nostalgia - Creating longing for a past as we remember it rather than how it was, through the use of level aesthetics and design




Let us know what you think:


Leave us a review!


3-Bit Design: @3bitdesign


Oliver - @oliverwauters


Tristan - @theatrewalker


Or email - 3bitdesign@gmail.com




Some references:


Let’s Unpack That - Disegno Journal, article


The Design of "Unpacking" Broken Down by its Developers - NoClipCrew, video documentary


Unpacking | Dev Diary - Humble Games, video


'Unpacking' the design pillars of a chill puzzle game - Danielle Riendeau, Game Developer (article)

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Unpacking in 3 bits

Unpacking in 3 bits

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