Discover3 Bit DesignStardew Valley in 3 bits
Stardew Valley in 3 bits

Stardew Valley in 3 bits

Update: 2024-03-07
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Description

Tristan and Oliver are joined by special guest game designer Ioana-Iulia Cazacu to ponder on the leisurely farm life of Eric ‘Concernedape’ Barone’s masterful Stardew Valley, as they harvest these three bits:


A Fresh Start - Joja Mart’s corporate capitalism versus the leisurely pace of village community life


Casual Pressure - The yearning for a peaceful life, the idealisation of a pastoral life and how the game uses time and character energy to comment on it


Nudging to Explore - How the hands-off game cleverly leverages core loops and collection mechanics to drive natural exploration and discovery




Find us on socials:


3-Bit Design: @3bitdesign


Oliver - @oliverwauters


Tristan - @theatrewalker


Or email - 3bitdesign@gmail.com




Some references:


Game Design Perspective: Stardew Valley - Game Design Perspectives (article)


The Anatomy of Stardew Valley - JM8, Design Delve (video essay)


How Stardew Valley Was Made by Only One Person - ThatGuyGlen (mini-doc)


Game Design: Stardew Valley and the Farming Genre - Craig Perko (video essay)


How Great Games Do Progression | A Stardew Valley Video Essay - James Likes Games (video essay)


Why Players become obsessed with “farming games”? - Yongcheng Liu, Game Developer (article)


An Objective Analysis of Stardew Valley’s Design - Tan Chong Han Alden, Game Analytics with Lenses and Tools (blog)


Learning to love Stardew Valley’s terrible fishing game - Polygon (video essay)

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Stardew Valley in 3 bits

Stardew Valley in 3 bits

3BitDesign