Discover3 Bit DesignUntil Dawn in 3 bits
Until Dawn in 3 bits

Until Dawn in 3 bits

Update: 2023-11-03
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Description

Tristan and Oliver put on their warmest parkas and their creepiest clown mask as they head up to the snowy Washington Lodge, ready to slice Supermassive Games’ blockbuster, choice-driven, survival horror Until Dawn up into these three bits:



  1. The Lodge - Evaluating the level design of the game’s most iconic and recurring central space;

  2. Boom, Butterfly Effect - Discussing characters, narrative, replayability, and the thin line between life and death;

  3. Previously on Until Dawn - The ease of catching up and the pacing offered by recaps, totems, and The Analyst;



Find us on socials:


3-Bit Design: @3bitdesign


Oliver - @oliverwauters


Tristan - @theatrewalker




Some references:


Creating the atmosphere of Until Dawn - Staff, MCV


Until Dawn - Observations on Interactive Drama Design ➣ RagnarRox - RagnarRox, video essay


Until Dawn: Anticipation as Horror - Shelby Carleton, Game Developer article


‘Until Dawn’: An Interactive Horror Story - Joelle Jacoski, Medium article


Supermassive Games' top three rules for narrative-driven horror - Danielle Partis, Games Industry.biz (article)



Experimental Games: Critique, Play, and Design in the Age of Gamification - Patrick Jagoda (book)

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Until Dawn in 3 bits

Until Dawn in 3 bits

3BitDesign