DiscoverTopic Lords290. Forever Games Are Just Rude
290. Forever Games Are Just Rude

290. Forever Games Are Just Rude

Update: 2025-05-12
Share

Description

Lords:




  • Lena

  • Droqen



Topics:





Microtopics:




  • Great content.

  • Multiplayer games that are focused on human connection.

  • Farmers' markets.

  • Kinopio. (The mind-mapping software.)

  • Just barfing stuff onto the page.

  • Looking at a piece of software that someone has polished for fifteen years and being astounded.

  • Weird ego boosts.

  • Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."

  • Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.

  • A nebulous idea whose lot in life is to be dominated by more concrete ideas.

  • Making your next game with the intention of killing your most popular game.

  • Unlocking creative expression into a vessel.

  • Tolerating a combat system to get to the good parts of a game.

  • Playing a game because you enjoy pushing the buttons.

  • A museum exhibit of a hundred different platformer control schemes.

  • Using your ability to hang out with people to tell them a story.

  • A list of all the ideas you've ever had.

  • The safety of watching the numbers go up.

  • An interaction that exists to be self-perpetuating.

  • Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea.

  • Game addiction as a thing that is desirable.

  • Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.

  • Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"

  • The mantra you use to remind yourself to not put gameplay in your games.

  • Trying to detect the humanity in a work of art.

  • Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)

  • Disagreeing about color names.

  • It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.

  • Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself.

  • The true meaning of a Lord.

  • How to sit with the discomfort of uncertainty.

  • Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.

  • Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.

  • Ruminating about your past actions as a way to learn how to behave in the future.

  • Acting without reflection because you can't reflect and act at the same time.

  • It doesn't matter what you do as long as you feel really bad about it afterwards.

  • How to stop.

  • Don't make live service games.

  • Sitting with the knowledge that you are going to make mistakes.

  • Staring at blue-green walls.

  • The most juicy fire-fighting that's available.

  • The horrible steak that is life.

  • Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing.

  • The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station.

  • What's-his-letter?

  • If Heaven's so good, why haven't they made a Heaven 2?

  • Making a one-user forum for yourself.

  • Poetry 2: it's when you do something interesting with forum posts.

  • Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons.

  • Adding everyone who ever influenced you to the credits of your game.

  • Intentionally excluding the U.

  • Suck it, English orthography!

Support Topic Lords

Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

290. Forever Games Are Just Rude

290. Forever Games Are Just Rude

Jim Stormdancer