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Inside in 3 bits

Inside in 3 bits

Update: 2023-09-07
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Description

Tristan and Oliver huddle up to dive deep into Playdead’s masterful narrative platformer Inside, defining it through these three bits:



  1. Learning By Ear - The game’s unique audio driven design, often telling before showing.

  2. Impactful Minimalism - Less is more, one button controls and guiding the player through subtlety.

  3. Interpretive Narrative - The elements that made this compelling world of mystery, that sparks conversation long after finishing playing.



Find us on Twitter:


3-Bit Design: @3bitdesign


Oliver - @oliverwauters


Tristan - @theatrewalker




Some references:


How Inside's levels were designed - Alex Wiltshite, Rock Paper Shotgun (article)


Video games and the auteur theory  - Jeff Spoonhower, Game developer (article)


How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling - Randen Banuelos, Game developer (article)


Developers provide their [spoiler-free] take on Inside - Joel Couture, Game developer (article)


Low Complexity, High Fidelity: The Rendering of INSIDE - Mikkel Gjoel, GDC talk. 


Huddle up! Making the [SPOILER] of INSIDE - Playdead, GDC talk.



The Art of Minimalism | Limbo and Inside Retrospective - CloudConnection (video essay)

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Inside in 3 bits

Inside in 3 bits

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